Uses of Package
net.sf.freecol.server.ai

Packages that use net.sf.freecol.server.ai
net.sf.freecol.common.networking Contains the common networking classes. 
net.sf.freecol.server The main package of the server package tree. 
net.sf.freecol.server.ai The main package of the ai package tree. 
net.sf.freecol.server.ai.goal   
net.sf.freecol.server.ai.mission Contains the missions an AIUnit can be assigned to. 
 

Classes in net.sf.freecol.server.ai used by net.sf.freecol.common.networking
AIMain
          The main AI-class.
 

Classes in net.sf.freecol.server.ai used by net.sf.freecol.server
AIMain
          The main AI-class.
 

Classes in net.sf.freecol.server.ai used by net.sf.freecol.server.ai
AIColony
          Objects of this class contains AI-information for a single Colony.
AIGoods
          Objects of this class contains AI-information for a single Goods.
AIMain
          The main AI-class.
AIObject
          An AIObject contains AI-related information and methods.
AIPlayer
          Objects of this class contains AI-information for a single Player and is used for controlling this player.
AIUnit
          Objects of this class contains AI-information for a single Unit.
ColonyPlan
          Objects of this class describes the plan the AI has for a Colony.
ColonyPlan.Buildable
           
ColonyPlan.Production
           
ColonyProfile
           
ColonyProfile.ProfileType
           
EuropeanAIPlayer
          Deprecated. Currently unused, outdated copy of AIPlayer. Eventual specialization of AI should extend AIPlayer, see ColonialAIPlayer. The method NewAIPlayer.startWorking() gets called by the AIInGameInputHandler when it is this player's turn.
GoodsWish
          Represents the need for goods within a Colony.
NewAIPlayer
          Deprecated. Currently unused, outdated copy of AIPlayer. Eventual specialization of AI should extend AIPlayer, see ColonialAIPlayer. The method NewAIPlayer.startWorking() gets called by the AIInGameInputHandler when it is this player's turn.
ProductionCache.Entry
           
TileImprovementPlan
          Represents a Tile which should be improved in some way.
Transportable
          A single item in a carrier's transport list.
ValuedAIObject
           
Wish
          Represents a need for something at a given Location.
WorkLocationPlan
          Objects of this class contains AI-information for a single WorkLocation.
 

Classes in net.sf.freecol.server.ai used by net.sf.freecol.server.ai.goal
AIObject
          An AIObject contains AI-related information and methods.
AIPlayer
          Objects of this class contains AI-information for a single Player and is used for controlling this player.
AIUnit
          Objects of this class contains AI-information for a single Unit.
 

Classes in net.sf.freecol.server.ai used by net.sf.freecol.server.ai.mission
AIColony
          Objects of this class contains AI-information for a single Colony.
AIGoods
          Objects of this class contains AI-information for a single Goods.
AIMain
          The main AI-class.
AIObject
          An AIObject contains AI-related information and methods.
AIPlayer
          Objects of this class contains AI-information for a single Player and is used for controlling this player.
AIUnit
          Objects of this class contains AI-information for a single Unit.
TileImprovementPlan
          Represents a Tile which should be improved in some way.
Transportable
          A single item in a carrier's transport list.
Wish
          Represents a need for something at a given Location.