Uses of Package
net.sf.freecol.client.gui.panel

Packages that use net.sf.freecol.client.gui.panel
net.sf.freecol.client.control Contains the classes responsible for the control of the game. 
net.sf.freecol.client.gui Contains the GUI classes. 
net.sf.freecol.client.gui.action Contains the Actions used by the GUI in menus and other places. 
net.sf.freecol.client.gui.panel Contains the panels and dialogs. 
 

Classes in net.sf.freecol.client.gui.panel used by net.sf.freecol.client.control
MapEditorTransformPanel.MapTransform
          Represents a transformation that can be applied to a Tile.
 

Classes in net.sf.freecol.client.gui.panel used by net.sf.freecol.client.gui
ChoiceItem
          Can be used as a single choice for the choice dialog.
ClientOptionsDialog
          Dialog for changing the ClientOptions.
EuropePanel
          This is a panel for the Europe display.
EuropePanel.EuropeAction
           
FreeColDialog
          Superclass for all dialogs in FreeCol.
FreeColPanel
          Superclass for all panels in FreeCol.
LoadingSavegameDialog
          Dialog for setting some options when loading a game.
MainPanel
          A panel filled with 'main' items.
MapControls
          A collection of panels and buttons that are used to provide the user with a more detailed view of certain elements on the map and also to provide a means of input in case the user can't use the keyboard.
StartGamePanel
          The panel where you choose your nation and color and connected players are shown.
 

Classes in net.sf.freecol.client.gui.panel used by net.sf.freecol.client.gui.action
MapControls
          A collection of panels and buttons that are used to provide the user with a more detailed view of certain elements on the map and also to provide a means of input in case the user can't use the keyboard.
 

Classes in net.sf.freecol.client.gui.panel used by net.sf.freecol.client.gui.panel
BuildingPanel
          This panel represents a single building in a Colony.
CargoPanel
          A panel that holds units and goods that represent Units and cargo that are on board the currently selected ship.
ChoiceItem
          Can be used as a single choice for the choice dialog.
ColonyPanel
          This is a panel for the Colony display.
ColonyPanel.TilePanel
          A panel that displays the tiles in the immediate area around the colony.
ColonyPanel.WarehousePanel
          A panel that holds goods that represent cargo that is inside the Colony.
ColopediaPanel.PanelType
           
EuropePanel
          This is a panel for the Europe display.
EuropePanel.EuropeAction
           
EuropePanel.MarketPanel
          A panel that shows goods available for purchase in Europe.
EventPanel.EventType
           
FreeColDialog
          Superclass for all dialogs in FreeCol.
FreeColImageBorder
          A border created from a set of images.
FreeColPanel
          Superclass for all panels in FreeCol.
GoodsLabel
          This label holds Goods data in addition to the JLabel data, which makes it ideal to use for drag and drop purposes.
LabourData.LocationData
           
LabourData.ProductionData
           
LabourData.UnitData
           
MapEditorTransformPanel.MapTransform
          Represents a transformation that can be applied to a Tile.
NegotiationDialog
          The panel that allows negotiations between players.
ReportPanel
          This panel displays a report.
UnitLabel
          This label holds Unit data in addition to the JLabel data, which makes it ideal to use for drag and drop purposes.
UnitLabel.UnitAction