Uses of Class
net.sf.freecol.common.model.Unit.UnitState

Packages that use Unit.UnitState
net.sf.freecol.client.control Contains the classes responsible for the control of the game. 
net.sf.freecol.common.model Contains the game model. 
 

Uses of Unit.UnitState in net.sf.freecol.client.control
 

Methods in net.sf.freecol.client.control with parameters of type Unit.UnitState
 void InGameController.changeState(Unit unit, Unit.UnitState state)
          Changes the state of this Unit.
 

Uses of Unit.UnitState in net.sf.freecol.common.model
 

Methods in net.sf.freecol.common.model that return Unit.UnitState
 Unit.UnitState Unit.getState()
          Gets the state of this Unit.
static Unit.UnitState Unit.UnitState.valueOf(java.lang.String name)
          Returns the enum constant of this type with the specified name.
static Unit.UnitState[] Unit.UnitState.values()
          Returns an array containing the constants of this enum type, in the order they are declared.
 

Methods in net.sf.freecol.common.model with parameters of type Unit.UnitState
 boolean Unit.checkSetState(Unit.UnitState s)
          Checks if a Unit can get the given state set.
 void Unit.setState(Unit.UnitState s)
          Sets a new state for this unit and initializes the amount of work the unit has left.
 void Unit.setStateToAllChildren(Unit.UnitState state)
          Sets the given state to all the units that si beeing carried.
 

Constructors in net.sf.freecol.common.model with parameters of type Unit.UnitState
Unit(Game game, Location location, Player owner, UnitType type, Unit.UnitState state)
          Initiate a new Unit with the specified parameters.
Unit(Game game, Location location, Player owner, UnitType type, Unit.UnitState state, EquipmentType... initialEquipment)
          Initiate a new Unit with the specified parameters.