|
||||||||||
PREV LETTER NEXT LETTER | FRAMES NO FRAMES |
Ability
class encapsulates a bonus or penalty
that can be applied to any action within the game, most obviously
combat.Ability
instance.
Ability
instance.
Ability
instance.
Ability
instance.
Ability
instance.
Wish
.
Wish
.
Wish
.
AbstractGoods
instance.
AbstractGoods
instance.
AbstractOption
.
AbstractUnit
instance.
ActionManager
.
FreeColAction
.
Locatable
to this
WorkLocation
.
Locatable
to this Location.
Locatable
to this WorkLocation
.
Locatable
to this Location.
add
method here.
Locatable
to this Location.
Locatable
to this Location.
Locatable
to this Location.
Locatable
to this Location.
Unit
.
Option
.
Resource
.
AbstractOption
to the specification
AIObject
.
ResourceMapping
to
this object.
ColonyTradeItem
to the list of TradeItems.
GoldTradeItem
to the list of TradeItems.
addGoods
method here.
Goods
to this containter.
addGoods
method here.
GoodsTradeItem
to the list of TradeItems.
GoodsWish
to the wish list.
ModelMessage
for this player.
OptionGroup
to the specification
Unit
to the list of units that belongs to this
IndianSettlement
.
PropertyChangeListener
for monitoring state
changes.
TileImprovement
and adds to this Tile/Container.
Settlement
to this Player
's
list of settlements.
Stop
to this trade route.
TileItem
to this container.
Option
s from the given OptionGroup
to the Map
.
Transportable
to the transport list.
Colony
.AIColony
.
AIColony
.
AIColony
.
AIColony
.
Goods
.AIGoods
.
AIGoods
.
AIGoods
.
AIGoods
.
AIMain
and searches the current
game for FreeColGameObject
s.
AIMain
and reads the given element.
AIMain
and reads the given element.
AIObject
contains AI-related information and methods.AIObject
.
AIObject
and registers
this object with AIMain
.
Player
and
is used for controlling this player.Unit
.AIUnit
.
AIUnit
.
AIUnit
.
AIUnit
.
GUI.onScreen(Map.Position)
).
appliesTo
method of at least
one Scope
object returns true.
appliesTo
method of at least
one Scope
object returns true.
appliesTo
method here.
appliesTo
method here.
asResultOf
method here.
Unit
.
AudioMixerOption
.
AudioMixerOption
.AudioMixerOptionUI
for the given AudioMixerOption
.
CostDecider
returning only
the cost of moving across the terrain (no additional
cost for blocking enemy units etc).
CostDecider
for avoiding using tiles
which have blocking enemy units on them.
|
||||||||||
PREV LETTER NEXT LETTER | FRAMES NO FRAMES |