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Goal.needsPlanning
.
NegotiationDialog
instance.
NegotiationDialog
instance.
ColonyTradeItemPanel
instance.
GoldTradeItemPanel
instance.
GoodsTradeItemPanel
instance.
StanceTradeItemPanel
instance.
Action
s used by the GUI in menus and other places.options
.a game option
.AIUnit
can be assigned to.AIPlayer
. Eventual
specialization of AI should extend AIPlayer, see ColonialAIPlayer
.
The method NewAIPlayer.startWorking()
gets called by the
AIInGameInputHandler
when it is this player's turn.AIPlayer
.
AIPlayer
and reads the information from the
given Element
.
AIPlayer
.
true
if possible.
MapGenerator
.
Building
for a new turn.
Colony
for a new turn.
ColonyTile
for a new turn.
Player
for a new turn.
Unit
for a new turn.
Game
for a new turn.
ModelMessage
.
numberOfBuildingTypes
method here.
numberOfFarmedGoodsTypes
method here.
numberOfGoodsTypes
method here.
CostDecider
only considering
the number of tiles visited when determining the
cost.
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