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DebugForeignColonyMessage
with the
supplied tile.
DebugForeignColonyMessage
from a
supplied element.
DeclareIndependenceMessage
with the
supplied name.
DeclareIndependenceMessage
from a
supplied element.
CostDecider
for the given units.
Settlement
.AIUnit
.
DefendSettlementMission
.
DefendSettlementMission
and reads the given element.
DeliverGiftMessage
.
DeliverGiftMessage
from a supplied element.
DiplomacyMessage
with the
supplied unit, direction and agreement.
DiplomacyMessage
from a
supplied element.
DiplomaticTrade
represents an offer one player can
make another.DiplomaticTrade
instance.
DiplomaticTrade
instance.
DiplomaticTrade
instance.
DisembarkMessage
with the
supplied name.
DisembarkMessage
from a
supplied element.
Tile
onto the given
Graphics2D
object at the location specified by the
coordinates.
Colony
.
Settlement
.
AIColony
.
AIObject
by removing
any referances to this object.
Mission
.
Mission
.
Mission
.
Mission
.
Mission
.
Mission
.
TileImprovementPlan
.
AIObject
by removing
any referances to this object.
Tile
.
Europe
.
Unit
s which are the children of this
Element.
Goal.doPlanning()
in subgoals that Goal.needsPlanning()
,
then calls its own planning method.
TileImprovement
This function allows for a unit to perform more than 1 'turn', perhaps in
the event a skilled unit is able to build improvements with a bonus.
DrawPlus
value.
DrawPlus
value.
Graphics
.
MessageHandler
s.
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