A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

C

CacheEntryComparator - Class in net.sf.freecol.server.ai
 
CacheEntryComparator() - Constructor for class net.sf.freecol.server.ai.CacheEntryComparator
 
calculateCombatOdds(Unit, Unit) - Method in interface net.sf.freecol.common.model.CombatModel
Calculates the chance of the outcomes of combat between the units.
calculateCombatOdds(Unit, Unit) - Method in class net.sf.freecol.common.model.SimpleCombatModel
Calculates the chance of the outcomes of combat between the units.
calculateMembership(int) - Method in class net.sf.freecol.common.model.Colony
Returns the SoL membership of the colony based on the liberty value and the number of colonists given.
canAdd(Locatable) - Method in class net.sf.freecol.common.model.Building
Checks if the specified Locatable may be added to this WorkLocation.
canAdd(UnitType) - Method in class net.sf.freecol.common.model.Building
Checks if the specified UnitType may be added to this WorkLocation.
canAdd(UnitType) - Method in class net.sf.freecol.common.model.BuildingType
 
canAdd(Locatable) - Method in class net.sf.freecol.common.model.Colony
 
canAdd(Locatable) - Method in class net.sf.freecol.common.model.ColonyTile
Checks if the specified Locatable may be added to this WorkLocation.
canAdd(Locatable) - Method in class net.sf.freecol.common.model.Europe
Checks whether or not the specified locatable may be added to this Location.
canAdd(Locatable) - Method in class net.sf.freecol.common.model.IndianSettlement
 
canAdd(Locatable) - Method in interface net.sf.freecol.common.model.Location
Checks whether or not the specified locatable may be added to this Location.
canAdd(Locatable) - Method in class net.sf.freecol.common.model.Settlement
 
canAdd(Locatable) - Method in class net.sf.freecol.common.model.Tile
Checks whether or not the specified locatable may be added to this Location.
canAdd(Locatable) - Method in class net.sf.freecol.common.model.Unit
Checks wether or not the specified locatable may be added to this Unit.
canAddNewPlayer() - Method in class net.sf.freecol.common.model.Game
Checks if a new Player can be added.
canAutoProduce() - Method in class net.sf.freecol.common.model.Building
Returns true if this building can produce goods without workers.
canBeBuilt() - Method in class net.sf.freecol.common.model.UnitType
Returns true if this UnitType can be built.
canBeCaptured() - Method in class net.sf.freecol.common.model.EquipmentType
Returns true if this EquipmentType can be captured in combat.
canBeDamaged() - Method in class net.sf.freecol.common.model.Building
Returns whether this building can be damaged
canBeEquippedWith(EquipmentType) - Method in class net.sf.freecol.common.model.Unit
Checks whether this unit can be equipped with the given EquipmentType at the current Location.
canBeStudent(Unit) - Method in class net.sf.freecol.common.model.Unit
Returns true if this unit can be a student.
canBeStudent(UnitType, UnitType) - Static method in class net.sf.freecol.common.model.Unit
Returns true if this type of unit can be a student.
canBeTaught() - Method in class net.sf.freecol.common.model.UnitTypeChange
 
canBeUpgraded(UnitType, UnitTypeChange.ChangeType) - Method in class net.sf.freecol.common.model.UnitType
Return true if this UnitType can be upgraded to the given UnitType by the given means of education.
canBeWorked() - Method in class net.sf.freecol.common.model.ColonyTile
Check if this WorkLocation is available to the colony.
canBombardEnemyShip() - Method in class net.sf.freecol.common.model.Colony
Verify if colony has the conditions to bombard an enemy ship adjacent to it
canBreed(GoodsType) - Method in class net.sf.freecol.common.model.Colony
Returns true if this Colony can breed the given type of Goods.
canBuild() - Method in class net.sf.freecol.common.model.Colony
Describe canBuild method here.
canBuild(BuildableType) - Method in class net.sf.freecol.common.model.Colony
Returns true if this Colony can build the given BuildableType.
canBuildColonies() - Method in class net.sf.freecol.common.model.Player
Checks if this Player can build colonies.
canBuildColony() - Method in class net.sf.freecol.common.model.Unit
Check if this unit can build a colony on the tile where it is located.
canBuildEquipment(EquipmentType) - Method in class net.sf.freecol.common.model.Europe
Return true if this Europe could build at least one item of the given EquipmentType.
canBuildEquipment(EquipmentType) - Method in class net.sf.freecol.common.model.Settlement
Return true if this Colony could build at least one item of the given EquipmentType.
canBuildEquipment(EquipmentType) - Method in class net.sf.freecol.server.ai.AIColony
Returns true if this AIColony can build the given type of equipment.
canBuildNext() - Method in class net.sf.freecol.common.model.Building
Checks if this building can have a higher level.
canCaptureGoods() - Method in class net.sf.freecol.common.model.Unit
Returns true if this unit is a ship that can capture enemy goods.
canCarryGoods() - Method in class net.sf.freecol.common.model.Unit
Returns true if the Unit can carry Goods.
canCarryGoods() - Method in class net.sf.freecol.common.model.UnitType
Returns true if Units of this type can carry Goods.
canCarryTreasure() - Method in class net.sf.freecol.common.model.Unit
Returns true if this unit can carry treasure (like a treasure train)
canCarryUnits() - Method in class net.sf.freecol.common.model.Unit
Returns true if the Unit can carry other Units.
canCarryUnits() - Method in class net.sf.freecol.common.model.UnitType
Returns true if Units of this type can carry other Units.
canCashInTreasureTrain() - Method in class net.sf.freecol.common.model.Unit
Checks if the treasure train can be cashed in at it's current Location.
canCashInTreasureTrain(Location) - Method in class net.sf.freecol.common.model.Unit
Checks if the treasure train can be cashed in at the given Location.
cancelGoal() - Method in class net.sf.freecol.server.ai.goal.Goal
Cancels a goal and all of its subgoals.
canGetRoad() - Method in class net.sf.freecol.common.model.Tile
Checks whether this Tile can have a road or not.
canHaveFoundingFathers() - Method in class net.sf.freecol.common.model.Player
Checks if this Player can get founding fathers.
canHaveImprovement(TileImprovementType) - Method in class net.sf.freecol.common.model.TileType
Returns true if this TileType supports the given TileImprovementType.
canHaveResourceType(ResourceType) - Method in class net.sf.freecol.common.model.TileType
Can this TileType contain a specified ResourceType?
canImport(JComponent, DataFlavor[]) - Method in class net.sf.freecol.client.gui.panel.BuildQueuePanel.BuildQueueTransferHandler
Returns true if the component can import this data flavor.
canImport(JComponent, DataFlavor[]) - Method in class net.sf.freecol.client.gui.panel.DefaultTransferHandler
Returns 'true' if the given component can import a selection of the flavor that is indicated by the second parameter, 'false' otherwise.
canImport(JComponent, DataFlavor[]) - Method in class net.sf.freecol.client.gui.panel.TradeRouteInputDialog.CargoHandler
 
canMoveToEurope() - Method in class net.sf.freecol.common.model.Player
Checks if this Player can move units to Europe.
canMoveToEurope() - Method in class net.sf.freecol.common.model.Tile
Get the MoveToEurope value.
canMoveToEurope() - Method in class net.sf.freecol.common.model.Unit
Checks if this Unit can be moved to Europe.
canPayToFinishBuilding() - Method in class net.sf.freecol.common.model.Colony
Check if the owner can buy the remaining hammers and tools for the Building that is currently being built.
canPayToFinishBuilding(BuildableType) - Method in class net.sf.freecol.common.model.Colony
Check if the owner can buy the remaining hammers and tools for the Building given.
canPlayMusic() - Method in class net.sf.freecol.client.FreeColClient
Verifies if the client can play music
canRecruitUnits() - Method in class net.sf.freecol.common.model.Player
Checks if this Player can recruit units by producing immigration.
canReducePopulation() - Method in class net.sf.freecol.common.model.Colony
Returns true if the colony can reduce its population voluntarily.
canSaveCurrentGame() - Method in class net.sf.freecol.client.FreeColClient
Verifies if this client can save the current game Clients that do not have the server running, or that have not the required permissions cannot save and should have the menu entry disabled
canSee(Tile) - Method in class net.sf.freecol.common.model.Player
Checks if this Player can see the given Tile.
canSelectColors() - Method in class net.sf.freecol.common.model.NationOptions
Get the SelectColors value.
canSettle() - Method in class net.sf.freecol.common.model.TileType
 
canTrade(GoodsType) - Method in class net.sf.freecol.common.model.Player
Returns true if type of goods can be traded in Europe.
canTrade(GoodsType, int) - Method in class net.sf.freecol.common.model.Player
Returns true if type of goods can be traded at specified place.
canTrade(Goods, int) - Method in class net.sf.freecol.common.model.Player
Returns true if type of goods can be traded at specified place
canTrade(Goods) - Method in class net.sf.freecol.common.model.Player
Returns true if type of goods can be traded in Europe.
canTradeWith(Settlement) - Method in class net.sf.freecol.common.model.Unit
Returns true if this unit can enter a settlement in order to trade.
canTrain(Unit) - Method in class net.sf.freecol.common.model.Colony
Returns true if this colony has a schoolhouse and the unit type is a skilled unit type with a skill level not exceeding the level of the schoolhouse.
canTrain(UnitType) - Method in class net.sf.freecol.common.model.Colony
Returns true if this colony has a schoolhouse and the unit type is a skilled unit type with a skill level not exceeding the level of the schoolhouse.
canUnitBeEquipedWith(JLabel) - Method in class net.sf.freecol.client.gui.panel.UnitLabel
 
Canvas - Class in net.sf.freecol.client.gui
The main container for the other GUI components in FreeCol.
Canvas(FreeColClient, Dimension, GUI) - Constructor for class net.sf.freecol.client.gui.Canvas
The constructor to use.
Canvas.BoycottAction - Enum in net.sf.freecol.client.gui
 
Canvas.MissionaryAction - Enum in net.sf.freecol.client.gui
 
Canvas.ScoutAction - Enum in net.sf.freecol.client.gui
 
Canvas.TradeAction - Enum in net.sf.freecol.client.gui
 
CanvasMapEditorMouseListener - Class in net.sf.freecol.client.gui
Listens to the mouse being moved at the level of the Canvas.
CanvasMapEditorMouseListener(Canvas, GUI) - Constructor for class net.sf.freecol.client.gui.CanvasMapEditorMouseListener
The constructor to use.
CanvasMouseListener - Class in net.sf.freecol.client.gui
Listens to mouse buttons being pressed at the level of the Canvas.
CanvasMouseListener(Canvas, GUI) - Constructor for class net.sf.freecol.client.gui.CanvasMouseListener
The constructor to use.
CanvasMouseMotionListener - Class in net.sf.freecol.client.gui
Listens to the mouse being moved at the level of the Canvas.
CanvasMouseMotionListener(Canvas, GUI, Map) - Constructor for class net.sf.freecol.client.gui.CanvasMouseMotionListener
The constructor to use.
canYieldUnit(UnitType, AIObject) - Method in class net.sf.freecol.server.ai.goal.Goal
Used by a parent goal to check whether this goal, including subgoals, can yield a specific unit.
canZoomIn() - Method in class net.sf.freecol.client.gui.panel.MapControls
 
canZoomIn() - Method in class net.sf.freecol.client.gui.panel.MiniMap
 
canZoomOut() - Method in class net.sf.freecol.client.gui.panel.MapControls
 
canZoomOut() - Method in class net.sf.freecol.client.gui.panel.MiniMap
 
CAPITAL_DEFENCE - Static variable in class net.sf.freecol.common.model.Modifier
 
captureColony(Unit, Colony, int, Location) - Method in class net.sf.freecol.common.model.SimpleCombatModel
Captures an enemy colony and plunders gold.
captureGoods(Unit) - Method in class net.sf.freecol.common.model.Unit
Captures the goods on board of the enemy unit.
CaptureGoodsDialog - Class in net.sf.freecol.client.gui.panel
Panel for choosing the goods to capture.
CaptureGoodsDialog(Canvas) - Constructor for class net.sf.freecol.client.gui.panel.CaptureGoodsDialog
 
CARGO_CHANGE - Static variable in class net.sf.freecol.common.model.Unit
 
CARGO_PENALTY_SOURCE - Static variable in class net.sf.freecol.common.Specification
 
CARGO_SIZE - Static variable in class net.sf.freecol.common.model.GoodsContainer
 
CargoPanel - Class in net.sf.freecol.client.gui.panel
A panel that holds units and goods that represent Units and cargo that are on board the currently selected ship.
CargoPanel(Canvas, boolean) - Constructor for class net.sf.freecol.client.gui.panel.CargoPanel
Creates this CargoPanel.
cashInTreasureTrain(Unit) - Method in class net.sf.freecol.server.model.ServerPlayer
Cash in a treasure train.
CashInTreasureTrainMessage - Class in net.sf.freecol.common.networking
The message sent when cashing in a treasure train.
CashInTreasureTrainMessage(Unit) - Constructor for class net.sf.freecol.common.networking.CashInTreasureTrainMessage
Create a new CashInTreasureTrainMessage with the supplied name.
CashInTreasureTrainMessage(Game, Element) - Constructor for class net.sf.freecol.common.networking.CashInTreasureTrainMessage
Create a new CashInTreasureTrainMessage from a supplied element.
CashInTreasureTrainMission - Class in net.sf.freecol.server.ai.mission
Mission for cashing in a treasure train.
CashInTreasureTrainMission(AIMain, AIUnit) - Constructor for class net.sf.freecol.server.ai.mission.CashInTreasureTrainMission
Creates a mission for the given AIUnit.
CashInTreasureTrainMission(AIMain, Element) - Constructor for class net.sf.freecol.server.ai.mission.CashInTreasureTrainMission
Loads a mission from the given element.
CashInTreasureTrainMission(AIMain, XMLStreamReader) - Constructor for class net.sf.freecol.server.ai.mission.CashInTreasureTrainMission
Creates a new CashInTreasureTrainMission and reads the given element.
CEASE_FIRE_MODIFIER - Static variable in class net.sf.freecol.common.model.Tension
Tension modification to be used when a cease-fire treaty is signed.
CELLBORDER - Static variable in class net.sf.freecol.client.gui.panel.FreeColPanel
 
CenterAction - Class in net.sf.freecol.client.gui.action
An action for centering the view on the active unit.
centerActiveUnit() - Method in class net.sf.freecol.client.control.InGameController
Centers the map on the selected tile.
centerOnUnit(Unit) - Method in class net.sf.freecol.client.control.InGameController
Centers the map on the given unit location.
ChangeAction - Class in net.sf.freecol.client.gui.action
An action for changing the view.
changeBackgroundColor(Color) - Method in class net.sf.freecol.client.gui.panel.MapControls
 
changeContainsTarget(TileType) - Method in class net.sf.freecol.common.model.TileImprovementType
 
changeRelationWithPlayer(Player, Player.Stance) - Method in class net.sf.freecol.common.model.Player
 
changeState(Unit, Unit.UnitState) - Method in class net.sf.freecol.client.control.InGameController
Changes the state of this Unit.
changeViewMode(int) - Method in class net.sf.freecol.client.gui.ViewMode
 
changeWindowedMode(boolean) - Method in class net.sf.freecol.client.FreeColClient
Change the windowed mode.
ChangeWindowedModeAction - Class in net.sf.freecol.client.gui.action
An action for toggling between full-screen and windowed mode.
changeWorkImprovementType(Unit, TileImprovementType) - Method in class net.sf.freecol.client.control.InGameController
Changes the work type of this Unit.
changeWorkType(Unit, GoodsType) - Method in class net.sf.freecol.client.control.InGameController
Changes the work type of this Unit.
charAttribute(Node, String) - Static method in class net.sf.freecol.common.util.Xml
 
charAttribute(Node, String, char) - Static method in class net.sf.freecol.common.util.Xml
 
chat(String) - Method in class net.sf.freecol.client.control.PreGameController
Sends a chat message.
CHAT - Static variable in class net.sf.freecol.client.gui.panel.ChatPanel
 
ChatAction - Class in net.sf.freecol.client.gui.action
An action for initiating chatting.
ChatMessage - Class in net.sf.freecol.common.networking
The message that contains a chat string.
ChatMessage(Player, String, boolean) - Constructor for class net.sf.freecol.common.networking.ChatMessage
Create a new ChatMessage with the supplied message.
ChatMessage(Game, Element) - Constructor for class net.sf.freecol.common.networking.ChatMessage
Create a new ChatMessage from a supplied element.
ChatPanel - Class in net.sf.freecol.client.gui.panel
This is the panel that pops up when the user wants to send a message to the other players.
ChatPanel(Canvas) - Constructor for class net.sf.freecol.client.gui.panel.ChatPanel
The constructor that will add the items to this panel.
check(Unit, PathNode) - Method in interface net.sf.freecol.common.model.pathfinding.GoalDecider
Checks wether the given PathNode is a goal/sub-goal.
checkCashInTreasureTrain(Unit) - Method in class net.sf.freecol.client.control.InGameController
Check if a unit is a treasure train, and if it should be cashed in.
checkEmigrate() - Method in class net.sf.freecol.common.model.Player
Checks to see whether or not a colonist can emigrate, and does so if possible.
checkForDeath(Player) - Static method in class net.sf.freecol.common.model.Player
Checks if the given player has died.
checkForGovMgtChangeMessage() - Method in class net.sf.freecol.common.model.Colony
 
checkForNewMissionaryConvert() - Method in class net.sf.freecol.common.model.IndianSettlement
 
checkForWinner() - Method in class net.sf.freecol.server.control.InGameController
Checks if anybody has won the game and returns that player.
checkIntegrity() - Method in class net.sf.freecol.common.model.Game
Checks the integrity of this Gameuninitialized objects.
checkIntegrity() - Method in class net.sf.freecol.server.ai.AIMain
Checks the integrity of this AIMain by checking if there are any uninitialized objects.
checkSavegameVersion(XMLStreamReader) - Static method in class net.sf.freecol.server.FreeColServer
 
checkSetState(Unit.UnitState) - Method in class net.sf.freecol.common.model.Unit
Checks if a Unit can get the given state set.
ChoiceItem<T> - Class in net.sf.freecol.client.gui.panel
Can be used as a single choice for the choice dialog.
ChoiceItem(String, T, boolean) - Constructor for class net.sf.freecol.client.gui.panel.ChoiceItem
Creates a new ChoiceItem with the given object.
ChoiceItem(String, T) - Constructor for class net.sf.freecol.client.gui.panel.ChoiceItem
Creates a new ChoiceItem with the given object.
ChoiceItem(T) - Constructor for class net.sf.freecol.client.gui.panel.ChoiceItem
Creates a new ChoiceItem with the given object.
ChooseFoundingFatherDialog - Class in net.sf.freecol.client.gui.panel
This panel displays the different founding fathers the player can work towards recruiting.
ChooseFoundingFatherDialog(Canvas, List<FoundingFather>) - Constructor for class net.sf.freecol.client.gui.panel.ChooseFoundingFatherDialog
The constructor that will add the items to this panel.
CHURCH_PRIORITY - Static variable in class net.sf.freecol.server.ai.ColonyPlan
 
CIGARS - Static variable in class net.sf.freecol.common.model.Goods
Need to change various classes to use the specification in order to remove reliance on these static quick links.
claimable(Player) - Method in class net.sf.freecol.common.model.Tile
Can the ownership of this tile be claimed? Quick test that does not handle the curly case of tile transfer between colonies, or guarantee success (natives may want to be paid), but just that success is possible.
claimLand(Tile, Colony, int) - Method in class net.sf.freecol.client.control.InGameController
Claim a piece of land.
claimLand(Tile, Settlement, int) - Method in class net.sf.freecol.server.model.ServerPlayer
Claim the given land.
ClaimLandMessage - Class in net.sf.freecol.common.networking
The message sent when the client requests claiming land.
ClaimLandMessage(Tile, Settlement, int) - Constructor for class net.sf.freecol.common.networking.ClaimLandMessage
Create a new ClaimLandMessage.
ClaimLandMessage(Game, Element) - Constructor for class net.sf.freecol.common.networking.ClaimLandMessage
Create a new ClaimLandMessage from a supplied element.
claimTile(Tile) - Method in class net.sf.freecol.common.model.Settlement
Claim a single Tile for this Settlement.
cleanAndReport() - Method in class net.sf.freecol.common.model.GoodsContainer
Removes goods exceeding limit and reports on goods exceeding levels.
clear() - Method in class net.sf.freecol.common.model.TileItemContainer
 
clear() - Method in class net.sf.freecol.common.model.TypeCountMap
 
clearGotoOrders(Unit) - Method in class net.sf.freecol.client.control.InGameController
Clears the orders of the given Unit.
clearModelMessages() - Method in class net.sf.freecol.common.model.Player
Removes all the model messages for this player.
clearOrders(Unit) - Method in class net.sf.freecol.client.control.InGameController
Clears the orders of the given Unit The orders are cleared by making the unit Unit.UnitState.ACTIVE and setting a null destination
ClearOrdersAction - Class in net.sf.freecol.client.gui.action
An action for clearing the active unit's orders.
clearSpeciality(Unit) - Method in class net.sf.freecol.client.control.InGameController
Clear the speciality of a Unit.
clearSpeciality() - Method in class net.sf.freecol.common.model.Unit
Clear the specialty of a Unit changing the UnitType to the UnitType specified for clearing.
clearTaskRegister() - Method in class net.sf.freecol.server.control.ServerModelController
Removes any entries older than TaskEntry#TASK_ENTRY_TIME_OUT.
Client - Class in net.sf.freecol.client.networking
The client that can connect to a server.
Client(String, int, MessageHandler) - Constructor for class net.sf.freecol.client.networking.Client
Creates a new Client.
CLIENT_THREAD - Static variable in class net.sf.freecol.FreeCol
 
clientError(String) - Static method in class net.sf.freecol.common.networking.Message
Creates an error message in response to bad client data.
ClientModelController - Class in net.sf.freecol.client.control
A client-side implementation of the ModelController interface.
ClientModelController(FreeColClient) - Constructor for class net.sf.freecol.client.control.ClientModelController
Creates a new ClientModelController.
ClientOptions - Class in net.sf.freecol.client
Defines how available client options are displayed on the Setting dialog from File>Preferences Also contains several Comparators used for display purposes.
ClientOptions() - Constructor for class net.sf.freecol.client.ClientOptions
Creates a new ClientOptions.
ClientOptions(Element) - Constructor for class net.sf.freecol.client.ClientOptions
Creates a ClientOptions from an XML representation.
ClientOptionsDialog - Class in net.sf.freecol.client.gui.panel
Dialog for changing the ClientOptions.
ClientOptionsDialog(Canvas) - Constructor for class net.sf.freecol.client.gui.panel.ClientOptionsDialog
The constructor that will add the items to this panel.
clone() - Method in class net.sf.freecol.common.model.TileItemContainer
Clone functions for making a clone of this TileItemContainer
clone(boolean) - Method in class net.sf.freecol.common.model.TileItemContainer
 
clone(boolean, boolean) - Method in class net.sf.freecol.common.model.TileItemContainer
 
clone() - Method in class net.sf.freecol.common.model.TradeRoute
Clone the trade route and return a deep copy.
close() - Method in class net.sf.freecol.common.logging.DefaultHandler
Closes this handler so that it will stop handling log records.
close() - Method in class net.sf.freecol.common.networking.Connection
Sends a "disconnect"-message and closes this connection.
close() - Method in class net.sf.freecol.common.util.XMLStream
Closes both the XMLStreamReader and the underlying stream.
close() - Method in class net.sf.freecol.server.networking.DummyConnection
Closes this connection.
closeColonyPanel() - Method in class net.sf.freecol.client.gui.panel.ColonyPanel
Closes the ColonyPanel.
closeMainPanel() - Method in class net.sf.freecol.client.gui.Canvas
Closes the MainPanel.
closeMenus() - Method in class net.sf.freecol.client.gui.Canvas
Closes all the menus that are currently open.
closeStatusPanel() - Method in class net.sf.freecol.client.gui.Canvas
Closes the StatusPanel.
CloseTransactionMessage - Class in net.sf.freecol.common.networking
The message sent to initiate a transaction.
CloseTransactionMessage(Unit, Settlement) - Constructor for class net.sf.freecol.common.networking.CloseTransactionMessage
Create a new CloseTransactionMessage with the supplied unit and settlement.
CloseTransactionMessage(Game, Element) - Constructor for class net.sf.freecol.common.networking.CloseTransactionMessage
Create a new CloseTransactionMessage from a supplied element.
closeTransactionSession(Unit, Settlement) - Method in class net.sf.freecol.server.control.InGameController
 
CLOTH - Static variable in class net.sf.freecol.common.model.Goods
Need to change various classes to use the specification in order to remove reliance on these static quick links.
COATS - Static variable in class net.sf.freecol.common.model.Goods
Need to change various classes to use the specification in order to remove reliance on these static quick links.
ColonialAIPlayer - Class in net.sf.freecol.server.ai
Objects of this class contains AI-information for a single Player and is used for controlling this player.
ColonialAIPlayer(AIMain, ServerPlayer) - Constructor for class net.sf.freecol.server.ai.ColonialAIPlayer
Creates a new AIPlayer.
ColonialAIPlayer(AIMain, Element) - Constructor for class net.sf.freecol.server.ai.ColonialAIPlayer
Creates a new AIPlayer and reads the information from the given Element.
ColonialAIPlayer(AIMain, XMLStreamReader) - Constructor for class net.sf.freecol.server.ai.ColonialAIPlayer
Creates a new AIPlayer.
Colony - Class in net.sf.freecol.common.model
Represents a colony.
Colony(Game, Player, String, Tile) - Constructor for class net.sf.freecol.common.model.Colony
Creates a new Colony.
Colony(Game, XMLStreamReader) - Constructor for class net.sf.freecol.common.model.Colony
Initiates a new Colony from an XML representation.
Colony(Game, Element) - Constructor for class net.sf.freecol.common.model.Colony
Initiates a new Colony from an XML representation.
Colony(Game, String) - Constructor for class net.sf.freecol.common.model.Colony
Initiates a new Colony with the given ID.
Colony.ColonyChangeEvent - Enum in net.sf.freecol.common.model
 
Colony.NoBuildReason - Enum in net.sf.freecol.common.model
 
COLONY_COMPARATOR - Static variable in class net.sf.freecol.client.ClientOptions
Used by GUI to sort colonies.
COLONY_COMPARATOR_AGE - Static variable in class net.sf.freecol.client.ClientOptions
 
COLONY_COMPARATOR_NAME - Static variable in class net.sf.freecol.client.ClientOptions
 
COLONY_COMPARATOR_POSITION - Static variable in class net.sf.freecol.client.ClientOptions
 
COLONY_COMPARATOR_SIZE - Static variable in class net.sf.freecol.client.ClientOptions
 
COLONY_COMPARATOR_SOL - Static variable in class net.sf.freecol.client.ClientOptions
 
COLONY_GOODS_PARTY - Static variable in class net.sf.freecol.common.Specification
 
ColonyPanel - Class in net.sf.freecol.client.gui.panel
This is a panel for the Colony display.
ColonyPanel(Colony, Canvas) - Constructor for class net.sf.freecol.client.gui.panel.ColonyPanel
The constructor for the panel.
ColonyPanel.BuildingsPanel - Class in net.sf.freecol.client.gui.panel
This panel is a list of the colony's buildings.
ColonyPanel.BuildingsPanel(ColonyPanel) - Constructor for class net.sf.freecol.client.gui.panel.ColonyPanel.BuildingsPanel
Creates this BuildingsPanel.
ColonyPanel.BuildingsPanel.ASingleBuildingPanel - Class in net.sf.freecol.client.gui.panel
This panel is a single line (one building) in the BuildingsPanel.
ColonyPanel.BuildingsPanel.ASingleBuildingPanel(Building) - Constructor for class net.sf.freecol.client.gui.panel.ColonyPanel.BuildingsPanel.ASingleBuildingPanel
Creates this ASingleBuildingPanel.
ColonyPanel.ColonyCargoPanel - Class in net.sf.freecol.client.gui.panel
This panel shows the content of a carrier in the colony
ColonyPanel.ColonyCargoPanel(Canvas) - Constructor for class net.sf.freecol.client.gui.panel.ColonyPanel.ColonyCargoPanel
 
ColonyPanel.InPortPanel - Class in net.sf.freecol.client.gui.panel
A panel that holds UnitsLabels that represent naval Units that are waiting in the port of the colony.
ColonyPanel.InPortPanel() - Constructor for class net.sf.freecol.client.gui.panel.ColonyPanel.InPortPanel
 
ColonyPanel.OutsideColonyPanel - Class in net.sf.freecol.client.gui.panel
A panel that holds UnitsLabels that represent Units that are standing in front of a colony.
ColonyPanel.OutsideColonyPanel() - Constructor for class net.sf.freecol.client.gui.panel.ColonyPanel.OutsideColonyPanel
 
ColonyPanel.TilePanel - Class in net.sf.freecol.client.gui.panel
A panel that displays the tiles in the immediate area around the colony.
ColonyPanel.TilePanel(ColonyPanel) - Constructor for class net.sf.freecol.client.gui.panel.ColonyPanel.TilePanel
Creates this TilePanel.
ColonyPanel.TilePanel.ASingleTilePanel - Class in net.sf.freecol.client.gui.panel
Panel for visualizing a ColonyTile.
ColonyPanel.TilePanel.ASingleTilePanel(ColonyTile, int, int) - Constructor for class net.sf.freecol.client.gui.panel.ColonyPanel.TilePanel.ASingleTilePanel
 
ColonyPanel.WarehousePanel - Class in net.sf.freecol.client.gui.panel
A panel that holds goods that represent cargo that is inside the Colony.
ColonyPanel.WarehousePanel(ColonyPanel) - Constructor for class net.sf.freecol.client.gui.panel.ColonyPanel.WarehousePanel
Creates this WarehousePanel.
ColonyPlan - Class in net.sf.freecol.server.ai
Objects of this class describes the plan the AI has for a Colony.
ColonyPlan(AIMain, Colony) - Constructor for class net.sf.freecol.server.ai.ColonyPlan
Creates a new ColonyPlan.
ColonyPlan(AIMain, Element) - Constructor for class net.sf.freecol.server.ai.ColonyPlan
Creates a new ColonyPlan.
ColonyPlan.Buildable - Class in net.sf.freecol.server.ai
 
ColonyPlan.Buildable(BuildableType, int) - Constructor for class net.sf.freecol.server.ai.ColonyPlan.Buildable
 
ColonyPlan.Production - Class in net.sf.freecol.server.ai
 
ColonyPlan.Production(ColonyTile, GoodsType) - Constructor for class net.sf.freecol.server.ai.ColonyPlan.Production
 
ColonyProfile - Class in net.sf.freecol.server.ai
 
ColonyProfile() - Constructor for class net.sf.freecol.server.ai.ColonyProfile
 
ColonyProfile(ColonyProfile.ProfileType, List<GoodsType>) - Constructor for class net.sf.freecol.server.ai.ColonyProfile
 
ColonyProfile.ProfileType - Enum in net.sf.freecol.server.ai
 
ColonyTile - Class in net.sf.freecol.common.model
Represents a work location on a tile.
ColonyTile(Game, Colony, Tile) - Constructor for class net.sf.freecol.common.model.ColonyTile
Creates a new ColonyTile.
ColonyTile(Game, XMLStreamReader) - Constructor for class net.sf.freecol.common.model.ColonyTile
Initiates a new Building from an XML representation.
ColonyTile(Game, Element) - Constructor for class net.sf.freecol.common.model.ColonyTile
Initiates a new Building from an XML representation.
ColonyTile(Game, String) - Constructor for class net.sf.freecol.common.model.ColonyTile
Initiates a new ColonyTile with the given ID.
ColonyTradeItem - Class in net.sf.freecol.common.model
 
ColonyTradeItem(Game, Player, Player, Colony) - Constructor for class net.sf.freecol.common.model.ColonyTradeItem
Creates a new ColonyTradeItem instance.
ColonyTradeItem(Game, XMLStreamReader) - Constructor for class net.sf.freecol.common.model.ColonyTradeItem
Creates a new ColonyTradeItem instance.
ColopediaAction - Class in net.sf.freecol.client.gui.action
Displays a section of the Colopedia.
ColopediaPanel - Class in net.sf.freecol.client.gui.panel
This panel displays the Colopedia.
ColopediaPanel(Canvas, ColopediaPanel.PanelType, FreeColGameObjectType) - Constructor for class net.sf.freecol.client.gui.panel.ColopediaPanel
The constructor that will add the items to this panel.
ColopediaPanel.PanelType - Enum in net.sf.freecol.client.gui.panel
 
ColopediaTreeCellRenderer - Class in net.sf.freecol.client.gui.panel
This TreeCellRenderer is responsible for rendering tree items in the Colopedia.
ColopediaTreeCellRenderer() - Constructor for class net.sf.freecol.client.gui.panel.ColopediaTreeCellRenderer
The constructor makes sure that the backgrounds are transparent.
COLOR_COLUMN - Static variable in class net.sf.freecol.client.gui.panel.PlayersTable
 
ColorCellEditor - Class in net.sf.freecol.client.gui.panel
A table cell editor that can be used to edit colors.
ColorCellEditor(Canvas) - Constructor for class net.sf.freecol.client.gui.panel.ColorCellEditor
The constructor to use.
ColorCellRenderer - Class in net.sf.freecol.client.gui.panel
A table cell renderer that should be used to display the chosen color in a table.
ColorCellRenderer(boolean) - Constructor for class net.sf.freecol.client.gui.panel.ColorCellRenderer
The constructor to use.
ColorResource - Class in net.sf.freecol.common.resources
A Resource wrapping a Color.
CombatModel - Interface in net.sf.freecol.common.model
 
CombatModel.CombatOdds - Class in net.sf.freecol.common.model
Odds a particular outcome will occur in combat.
CombatModel.CombatOdds(float) - Constructor for class net.sf.freecol.common.model.CombatModel.CombatOdds
 
CombatModel.CombatResult - Class in net.sf.freecol.common.model
 
CombatModel.CombatResult(CombatModel.CombatResultType, int) - Constructor for class net.sf.freecol.common.model.CombatModel.CombatResult
 
CombatModel.CombatResultType - Enum in net.sf.freecol.common.model
 
CompactLabourReport - Class in net.sf.freecol.client.gui.panel
This panel displays the Labour Report.
CompactLabourReport(Canvas) - Constructor for class net.sf.freecol.client.gui.panel.CompactLabourReport
The constructor that will add the items to this panel.
compare(ProductionCache.Entry, ProductionCache.Entry) - Method in class net.sf.freecol.server.ai.CacheEntryComparator
 
compareNames(Location, Location) - Method in class net.sf.freecol.client.gui.panel.SelectDestinationDialog
 
compareProduction(ProductionCache.Entry, ProductionCache.Entry) - Method in class net.sf.freecol.server.ai.CacheEntryComparator
 
compareTo(PathNode) - Method in class net.sf.freecol.common.model.PathNode
Compares this PathNode's f with the f of the given object.
compareTo(ColonyPlan.Buildable) - Method in class net.sf.freecol.server.ai.ColonyPlan.Buildable
 
compareTo(ValuedAIObject) - Method in class net.sf.freecol.server.ai.ValuedAIObject
 
compileStyleBreakdown(int[], int[]) - Method in class net.sf.freecol.common.model.TileImprovement
 
ConfirmDeclarationDialog - Class in net.sf.freecol.client.gui.panel
 
ConfirmDeclarationDialog(Canvas) - Constructor for class net.sf.freecol.client.gui.panel.ConfirmDeclarationDialog
The constructor that will add the items to this panel.
ConnectController - Class in net.sf.freecol.client.control
The controller responsible for starting a server and connecting to it.
ConnectController(FreeColClient) - Constructor for class net.sf.freecol.client.control.ConnectController
Creates a new ConnectController.
Connection - Class in net.sf.freecol.common.networking
A network connection.
Connection(String, int, MessageHandler, String) - Constructor for class net.sf.freecol.common.networking.Connection
Sets up a new socket with specified host and port and uses #Connection(Socket, MessageHandler).
Connection(Socket, MessageHandler, String) - Constructor for class net.sf.freecol.common.networking.Connection
Creates a new Connection with the specified Socket and MessageHandler.
ConstructionPanel - Class in net.sf.freecol.client.gui.panel
This panel represents a single building in a Colony.
ConstructionPanel(Canvas, Colony) - Constructor for class net.sf.freecol.client.gui.panel.ConstructionPanel
Creates this BuildingToolTip.
contactAdjacent(Tile) - Method in class net.sf.freecol.common.model.Unit
Contact Players with Units or Settlements on surrounding Tiles.
contains(int, int) - Method in class net.sf.freecol.client.gui.panel.ColonyPanel.TilePanel.ASingleTilePanel
Checks if this JComponent contains the given coordinate.
contains(Locatable) - Method in class net.sf.freecol.common.model.Building
Checks if this Building contains the specified Locatable.
contains(Locatable) - Method in class net.sf.freecol.common.model.Colony
 
contains(Locatable) - Method in class net.sf.freecol.common.model.ColonyTile
Checks if this ColonyTile contains the given Locatable.
contains(Locatable) - Method in class net.sf.freecol.common.model.Europe
Checks if the specified Locatable is at this Location.
contains(Goods) - Method in class net.sf.freecol.common.model.GoodsContainer
Checks if the specified Goods is in this container.
contains(Locatable) - Method in class net.sf.freecol.common.model.IndianSettlement
 
contains(Locatable) - Method in interface net.sf.freecol.common.model.Location
Checks if this Location contains the specified Locatable.
contains(Locatable) - Method in class net.sf.freecol.common.model.Settlement
 
contains(Locatable) - Method in class net.sf.freecol.common.model.Tile
Checks if this Tile contains the specified Locatable.
contains(TileItem) - Method in class net.sf.freecol.common.model.TileItemContainer
Checks if the specified TileItem is in this container.
contains(Locatable) - Method in class net.sf.freecol.common.model.Unit
Checks if this Unit contains the specified Locatable.
contains(Map.Position) - Method in class net.sf.freecol.server.generator.River
Returns true if this river already contains the given position.
containsAbilityKey(String) - Method in class net.sf.freecol.common.model.FeatureContainer
 
containsInGameComponents() - Method in class net.sf.freecol.client.gui.Canvas
Checks if this Canvas contains any ingame components.
containsKey(String) - Static method in class net.sf.freecol.client.gui.i18n.Messages
Returns true if the message bundle contains the given key.
containsKey(T) - Method in class net.sf.freecol.common.model.TypeCountMap
 
containsModifierKey(String) - Method in class net.sf.freecol.common.model.FeatureContainer
 
continuePlaying() - Method in class net.sf.freecol.client.FreeColClient
Continue playing after win the game
Controller - Class in net.sf.freecol.server.control
The control object that is responsible for making changes to the internal model and for communicating with the clients.
Controller(FreeColServer) - Constructor for class net.sf.freecol.server.control.Controller
The constructor to use.
convertToMapCoordinates(int, int) - Method in class net.sf.freecol.client.gui.GUI
Converts the given screen coordinates to Map coordinates.
convertToXML(File, File) - Method in class net.sf.freecol.tools.FSGConverter
Converts the given input file to an uncompressed and indented XML-file.
convertToXML(InputStream, OutputStream) - Method in class net.sf.freecol.tools.FSGConverter
Converts the data from the given input stream to an uncompressed and indented text to the output stream.
copyFrom(TileItemContainer) - Method in class net.sf.freecol.common.model.TileItemContainer
 
copyFrom(TileItemContainer, boolean) - Method in class net.sf.freecol.common.model.TileItemContainer
 
copyFrom(TileItemContainer, boolean, boolean) - Method in class net.sf.freecol.common.model.TileItemContainer
 
COST_INFINITY - Static variable in class net.sf.freecol.common.model.Map
The infinity cost as used by Map.findPath(Unit, Tile, Tile).
CostDecider - Interface in net.sf.freecol.common.model.pathfinding
Determines the cost of a single move.
CostDeciders - Class in net.sf.freecol.common.model.pathfinding
Cost deciders to be used while finding paths.
CostDeciders() - Constructor for class net.sf.freecol.common.model.pathfinding.CostDeciders
 
costToBuy(GoodsType) - Method in class net.sf.freecol.common.model.Market
Determines the cost to buy a single unit of a particular type of good.
COTTON - Static variable in class net.sf.freecol.common.model.Goods
Need to change various classes to use the specification in order to remove reliance on these static quick links.
create() - Method in class net.sf.freecol.server.ai.ColonyPlan
Creates a plan for this colony.
createAIGoods() - Method in class net.sf.freecol.server.ai.AIColony
Creates a list of the goods which should be shipped out of this colony.
createBuilding(String, Colony, BuildingType) - Method in class net.sf.freecol.client.control.ClientModelController
Creates a new building.
createBuilding(BuildingType) - Method in class net.sf.freecol.common.model.Colony
Ask the server to create a building for us.
createBuilding(String, Colony, BuildingType) - Method in interface net.sf.freecol.common.model.ModelController
Creates a new building.
createBuilding(String, Colony, BuildingType) - Method in class net.sf.freecol.server.control.ServerModelController
Creates a new building.
createBuilding(String, Colony, BuildingType, boolean, Connection) - Method in class net.sf.freecol.server.control.ServerModelController
Creates a new building.
createChoiceDialog(String, String, List<ChoiceItem<T>>) - Static method in class net.sf.freecol.client.gui.panel.FreeColDialog
Creates a new FreeColDialog with a text and a cancel-button, in addition to buttons for each of the objects in the given array.
createConfirmDialog(String, String, String) - Static method in class net.sf.freecol.client.gui.panel.FreeColDialog
Creates a new FreeColDialog with a text and a ok/cancel option.
createConfirmDialog(String[], ImageIcon[], String, String) - Static method in class net.sf.freecol.client.gui.panel.FreeColDialog
 
createContentPane() - Method in class net.sf.freecol.client.gui.FreeColMenuTest
 
createError(String, String) - Static method in class net.sf.freecol.common.networking.Message
Creates an error message.
createError(XMLStreamWriter, String, String) - Static method in class net.sf.freecol.common.networking.Message
Creates an error message.
createEventForwardingMouseListener(Component) - Static method in class net.sf.freecol.client.gui.panel.FreeColPanel
Creates a MouseListener which forwards events to the given Component.
createEventForwardingMouseMotionListener(Component) - Static method in class net.sf.freecol.client.gui.panel.FreeColPanel
Creates a MouseMotionListener which forwards events to the given Component.
createFreeBuilding(BuildingType) - Method in class net.sf.freecol.common.model.Colony
Ask the server to create a free building for us.
createGoodsContainer() - Method in class net.sf.freecol.common.model.IndianSettlement
Creates the GoodsContainer.
createInputDialog(String, String, String, String) - Static method in class net.sf.freecol.client.gui.panel.FreeColDialog
Creates a new FreeColDialog with a text field and a ok/cancel option.
createLandMap() - Method in class net.sf.freecol.server.generator.LandGenerator
Creates a new land map.
createLoadDialog(File, FileFilter[]) - Static method in class net.sf.freecol.client.gui.panel.FreeColDialog
Creates a new FreeColDialog in which the user may choose a savegame to load.
createMap(Game) - Method in interface net.sf.freecol.server.generator.IMapGenerator
Creates the map with the current set options
createMap(Game) - Method in class net.sf.freecol.server.generator.MapGenerator
 
createMap(Game, boolean[][]) - Method in class net.sf.freecol.server.generator.TerrainGenerator
Creates a Map for the given Game.
createMap(Game, Game, boolean[][]) - Method in class net.sf.freecol.server.generator.TerrainGenerator
Creates a Map for the given Game.
createMapSizeDialog() - Static method in class net.sf.freecol.client.gui.panel.FreeColDialog
 
createMenuBar() - Method in class net.sf.freecol.client.gui.FreeColMenuTest
 
createMission(IndianSettlement, Unit) - Method in class net.sf.freecol.server.control.InGameController
 
CreateMissionAtSettlementGoal - Class in net.sf.freecol.server.ai.goal
This Goal deals with one missionary unit.
CreateMissionAtSettlementGoal(AIPlayer, Goal, float, AIUnit, IndianSettlement) - Constructor for class net.sf.freecol.server.ai.goal.CreateMissionAtSettlementGoal
 
createNewDocument() - Static method in class net.sf.freecol.common.networking.Message
Creates and returns a new XML-document.
createNewRootElement(String) - Static method in class net.sf.freecol.common.networking.Message
Creates a new root element.
createREFPlayer(ServerPlayer) - Method in class net.sf.freecol.server.control.InGameController
 
createREFUnits(ServerPlayer, ServerPlayer) - Method in class net.sf.freecol.server.control.InGameController
 
createResource(URI) - Static method in class net.sf.freecol.common.resources.ResourceFactory
Returns an instance of Resource with the given URI as the parameter.
createSaveDialog(File, String, FileFilter[], String) - Static method in class net.sf.freecol.client.gui.panel.FreeColDialog
Creates a new FreeColDialog in which the user may choose the destination of the savegame.
createScaledVersion(double) - Method in class net.sf.freecol.common.io.sza.SimpleZippedAnimation
Creates a scaled animation based on this object.
createServerList() - Method in class net.sf.freecol.metaserver.MetaRegister
Creates a server list.
createSpecification(InputStream) - Static method in class net.sf.freecol.common.Specification
Loads the specification.
createStringImage(Graphics2D, String, Color, int, int) - Method in class net.sf.freecol.client.gui.GUI
Creates an image with a string of a given color and with a black border around the glyphs.
createStringImage(JComponent, String, Color, int, int) - Method in class net.sf.freecol.client.gui.GUI
Creates an image with a string of a given color and with a black border around the glyphs.
createTeaPartyModifier(Turn) - Static method in class net.sf.freecol.common.model.Modifier
 
createTileImprovementPlan() - Method in class net.sf.freecol.server.ai.WorkLocationPlan
Gets a TileImprovementPlan which will improve the production of the goods type specified by this WorkLocationPlan.
createTileImprovementPlans() - Method in class net.sf.freecol.server.ai.AIColony
Creates a list of the Tile-improvements which will increase the production by this Colony.
createToolTip() - Method in class net.sf.freecol.client.gui.panel.BuildingPanel
 
createToolTip() - Method in class net.sf.freecol.client.gui.panel.BuildingSitePanel
 
createTransferable(JComponent) - Method in class net.sf.freecol.client.gui.panel.DefaultTransferHandler
Creates a Transferable (an ImageSelection to be precise) of the data that is represented by the given component and returns that object.
createUI(JComponent) - Static method in class net.sf.freecol.client.gui.plaf.FreeColBrightPanelUI
 
createUI(JComponent) - Static method in class net.sf.freecol.client.gui.plaf.FreeColButtonUI
 
createUI(JComponent) - Static method in class net.sf.freecol.client.gui.plaf.FreeColCheckBoxUI
 
createUI(JComponent) - Static method in class net.sf.freecol.client.gui.plaf.FreeColComboBoxUI
 
createUI(JComponent) - Static method in class net.sf.freecol.client.gui.plaf.FreeColLabelUI
 
createUI(JComponent) - Static method in class net.sf.freecol.client.gui.plaf.FreeColListUI
 
createUI(JComponent) - Static method in class net.sf.freecol.client.gui.plaf.FreeColMenuBarUI
 
createUI(JComponent) - Static method in class net.sf.freecol.client.gui.plaf.FreeColMenuItemUI
 
createUI(JComponent) - Static method in class net.sf.freecol.client.gui.plaf.FreeColPanelUI
 
createUI(JComponent) - Static method in class net.sf.freecol.client.gui.plaf.FreeColPopupMenuUI
 
createUI(JComponent) - Static method in class net.sf.freecol.client.gui.plaf.FreeColRadioButtonUI
 
createUI(JComponent) - Static method in class net.sf.freecol.client.gui.plaf.FreeColScrollPaneUI
 
createUI(JComponent) - Static method in class net.sf.freecol.client.gui.plaf.FreeColTableHeaderUI
 
createUI(JComponent) - Static method in class net.sf.freecol.client.gui.plaf.FreeColTableUI
 
createUI(JComponent) - Static method in class net.sf.freecol.client.gui.plaf.FreeColTextAreaUI
 
createUI(JComponent) - Static method in class net.sf.freecol.client.gui.plaf.FreeColTextFieldUI
 
createUI(JComponent) - Static method in class net.sf.freecol.client.gui.plaf.FreeColToolTipUI
 
createUI(JComponent) - Static method in class net.sf.freecol.client.gui.plaf.FreeColTransparentPanelUI
 
createUnit(String, Location, Player, UnitType) - Method in class net.sf.freecol.client.control.ClientModelController
Creates a new unit.
createUnit(String, Location, Player, UnitType) - Method in interface net.sf.freecol.common.model.ModelController
Creates a new unit.
createUnit(String, Location, Player, UnitType) - Method in class net.sf.freecol.server.control.ServerModelController
Creates a new unit.
createUnit(String, Location, Player, UnitType, boolean, Connection) - Method in class net.sf.freecol.server.control.ServerModelController
Creates a new unit.
createUnitTypeLabel(AbstractUnit) - Method in class net.sf.freecol.client.gui.panel.ReportPanel
 
createUnitTypeLabel(UnitType, Unit.Role, int) - Method in class net.sf.freecol.client.gui.panel.ReportPanel
 
createXMLStreamReader(FreeColSavegameFile) - Static method in class net.sf.freecol.server.FreeColServer
Creates a XMLStream for reading the given file.
CROSSES - Static variable in class net.sf.freecol.common.model.Goods
Need to change various classes to use the specification in order to remove reliance on these static quick links.
CUSTOM_HOUSE - Static variable in class net.sf.freecol.common.model.Market
Constant for specifying the access to this Market when buying and selling goods.
CUSTOM_IGNORE_BOYCOTT - Static variable in class net.sf.freecol.common.model.GameOptions
Does the Custom House sell boycotted goods
CUSTOM_STOCK - Static variable in class net.sf.freecol.client.ClientOptions
The Stock the custom house should keep when selling goods.
CUSTOMS_HOUSE_PRIORITY - Static variable in class net.sf.freecol.server.ai.ColonyPlan
 

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