|
||||||||||
PREV NEXT | FRAMES NO FRAMES |
Packages that use net.sf.freecol.server.generator | |
---|---|
net.sf.freecol.client.control | Contains the classes responsible for the control of the game. |
net.sf.freecol.client.gui | Contains the GUI classes. |
net.sf.freecol.client.gui.panel | Contains the panels and dialogs. |
net.sf.freecol.server | The main package of the server package tree. |
net.sf.freecol.server.generator | Contains the map generator. |
Classes in net.sf.freecol.server.generator used by net.sf.freecol.client.control | |
---|---|
MapGeneratorOptions
Keeps track of the available map generator options. |
Classes in net.sf.freecol.server.generator used by net.sf.freecol.client.gui | |
---|---|
MapGeneratorOptions
Keeps track of the available map generator options. |
Classes in net.sf.freecol.server.generator used by net.sf.freecol.client.gui.panel | |
---|---|
MapGeneratorOptions
Keeps track of the available map generator options. |
Classes in net.sf.freecol.server.generator used by net.sf.freecol.server | |
---|---|
IMapGenerator
Creates maps and sets the starting locations for the players. |
Classes in net.sf.freecol.server.generator used by net.sf.freecol.server.generator | |
---|---|
IMapGenerator
Creates maps and sets the starting locations for the players. |
|
LandGenerator
Class for creating a land map. |
|
MapGeneratorOptions
Keeps track of the available map generator options. |
|
River
A river for the map generator. |
|
RiverSection
This class facilitates building, editing the TileImprovement style for rivers Rivers on the Map are composed of many individual TileImprovements displayed on each Tile the river flows through The river TileImprovement on a Tile has a style which represents the inputs/outputs of water to/from neighboring Tiles This class allows manipulation of individual stream(s) to neighboring Tiles (there are many in case of confluence) |
|
TerrainGenerator
Class for making a Map based upon a land map. |
|
||||||||||
PREV NEXT | FRAMES NO FRAMES |