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Packages that use Colony | |
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net.sf.freecol.client | This is the main client package. |
net.sf.freecol.client.control | Contains the classes responsible for the control of the game. |
net.sf.freecol.client.gui | Contains the GUI classes. |
net.sf.freecol.client.gui.panel | Contains the panels and dialogs. |
net.sf.freecol.common.model | Contains the game model. |
net.sf.freecol.common.networking | Contains the common networking classes. |
net.sf.freecol.server.ai | The main package of the ai package tree. |
net.sf.freecol.server.ai.mission | Contains the missions an AIUnit can be assigned to. |
net.sf.freecol.server.control | Contains the classes responsible for the control of the game. |
Uses of Colony in net.sf.freecol.client |
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Methods in net.sf.freecol.client that return types with arguments of type Colony | |
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java.util.Comparator<Colony> |
ClientOptions.getColonyComparator()
Return the client's preferred comparator for colonies. |
static java.util.Comparator<Colony> |
ClientOptions.getColonyComparator(int type)
Return the colony comparator identified by type. |
Uses of Colony in net.sf.freecol.client.control |
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Methods in net.sf.freecol.client.control with parameters of type Colony | |
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void |
InGameController.abandonColony(Colony colony)
Abandon a colony with no units |
boolean |
InGameController.claimLand(Tile tile,
Colony colony,
int offer)
Claim a piece of land. |
Building |
ClientModelController.createBuilding(java.lang.String taskID,
Colony colony,
BuildingType type)
Creates a new building. |
void |
InGameController.payForBuilding(Colony colony)
Buys the remaining hammers and tools for the Building currently
being built in the given Colony . |
void |
InGameController.setBuildQueue(Colony colony,
java.util.List<BuildableType> buildQueue)
Changes the current construction project of a Colony . |
void |
InGameController.setGoodsLevels(Colony colony,
GoodsType goodsType)
Sets the export settings of the custom house. |
Uses of Colony in net.sf.freecol.client.gui |
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Methods in net.sf.freecol.client.gui with parameters of type Colony | |
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void |
GUI.displayColonyTile(java.awt.Graphics2D g,
Map map,
Tile tile,
int x,
int y,
Colony colony)
Displays the given Tile onto the given
Graphics2D object at the location specified by the
coordinates. |
void |
Canvas.showColonyPanel(Colony colony)
Displays the colony panel of the given Colony . |
Canvas.ScoutAction |
Canvas.showScoutForeignColonyDialog(Colony colony,
Unit unit)
Displays a dialog that asks the user what he wants to do with his scout in the foreign colony. |
Uses of Colony in net.sf.freecol.client.gui.panel |
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Methods in net.sf.freecol.client.gui.panel that return Colony | |
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Colony |
ColonyPanel.getColony()
Returns a pointer to the Colony -pointer in use. |
Colony |
ColonyPanel.OutsideColonyPanel.getColony()
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Methods in net.sf.freecol.client.gui.panel that return types with arguments of type Colony | |
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java.util.Map<Colony,LabourData.LocationData> |
LabourData.UnitData.getDetails()
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Methods in net.sf.freecol.client.gui.panel with parameters of type Colony | |
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void |
NegotiationDialog.addColonyTradeItem(Player source,
Colony colony)
Adds a ColonyTradeItem to the list of TradeItems. |
void |
ColonyPanel.initialize(Colony colony)
Initialize the data on the window. |
void |
ColonyPanel.initialize(Colony colony,
Unit preSelectedUnit)
Initialize the data on the window. |
void |
ConstructionPanel.setColony(Colony newColony)
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void |
ColonyPanel.OutsideColonyPanel.setColony(Colony newColony)
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Constructors in net.sf.freecol.client.gui.panel with parameters of type Colony | |
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BuildingSitePanel(Colony colony,
Canvas parent)
Creates this ColonyPanel. |
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BuildingSiteToolTip(Colony colony,
Canvas parent)
Creates this BuildingSiteToolTip. |
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BuildQueuePanel(Colony colony,
Canvas parent)
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ColonyPanel(Colony colony,
Canvas parent)
The constructor for the panel. |
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ConstructionPanel(Canvas parent,
Colony colony)
Creates this BuildingToolTip. |
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RebelToolTip(Colony colony,
Canvas parent)
Creates this RebelToolTip. |
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WarehouseDialog.WarehouseGoodsPanel(Colony colony,
GoodsType goodsType)
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WarehouseDialog(Canvas parent,
Colony colony)
The constructor that will add the items to this panel. |
Uses of Colony in net.sf.freecol.common.model |
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Methods in net.sf.freecol.common.model that return Colony | |
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Colony |
WorkLocation.getColony()
Returns the Colony this WorkLocation is
located in. |
Colony |
Unit.getColony()
Gets the Colony this unit is in. |
Colony |
Tile.getColony()
Gets the Colony located on this Tile . |
Colony |
Location.getColony()
Returns the Colony this Location is
located in or null if this Location does not belong to a colony. |
Colony |
IndianSettlement.getColony()
An Indian settlement is no colony. |
Colony |
Europe.getColony()
Europe does not belong to a colony. |
Colony |
ColonyTradeItem.getColony()
Get the Colony value. |
Colony |
ColonyTile.getColony()
Gets a pointer to the colony containing this tile. |
Colony |
Colony.getColony()
Returns just this Colony itself. |
Colony |
Building.getColony()
Gets a pointer to the colony containing this building. |
Colony |
Player.getColony(java.lang.String name)
Returns the Colony with the given name. |
Methods in net.sf.freecol.common.model that return types with arguments of type Colony | |
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java.util.List<Colony> |
Player.getColonies()
Returns a list of all Colonies this player owns. |
java.util.List<Colony> |
DiplomaticTrade.getColoniesGivenBy(Player player)
Returns a list of colonies given by Player |
Methods in net.sf.freecol.common.model with parameters of type Colony | |
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void |
SimpleCombatModel.bombard(Colony colony,
Unit defender,
CombatModel.CombatResult result,
Location repairLocation)
Bombard a unit with the given outcome. |
void |
CombatModel.bombard(Colony colony,
Unit defender,
CombatModel.CombatResult result,
Location repairLocation)
Bombard a unit with the given outcome. |
void |
Unit.buildColony(Colony colony)
Makes this unit build the specified colony. |
void |
SimpleCombatModel.captureColony(Unit attacker,
Colony colony,
int plunderGold,
Location repairLocation)
Captures an enemy colony and plunders gold. |
Building |
ModelController.createBuilding(java.lang.String taskID,
Colony colony,
BuildingType type)
Creates a new building. |
CombatModel.CombatResult |
SimpleCombatModel.generateAttackResult(Colony colony,
Unit defender)
Generates the result of a colony bombarding a Unit. |
CombatModel.CombatResult |
CombatModel.generateAttackResult(Colony colony,
Unit defender)
Generates the result of a colony bombarding a Unit. |
float |
SimpleCombatModel.getDefencePower(Colony colony,
Unit defender)
Return the defensive power of the defender versus the bombarding colony. |
float |
CombatModel.getDefencePower(Colony colony,
Unit defender)
Return the defensive power of the defender versus the bombarding colony. |
java.util.Set<Modifier> |
SimpleCombatModel.getDefensiveModifiers(Colony colony,
Unit defender)
Return a list of all defensive modifiers that apply to the defender versus the bombarding colony. |
java.util.Set<Modifier> |
CombatModel.getDefensiveModifiers(Colony colony,
Unit defender)
Return a list of all defensive modifiers that apply to the defender versus the bombarding colony. |
float |
SimpleCombatModel.getOffencePower(Colony colony,
Unit defender)
Returns the power for bombarding |
float |
CombatModel.getOffencePower(Colony colony,
Unit defender)
Returns the power for bombarding |
java.util.Set<Modifier> |
SimpleCombatModel.getOffensiveModifiers(Colony colony,
Unit defender)
Return a list of all offensive modifiers that apply to the attacker versus the defender. |
java.util.Set<Modifier> |
CombatModel.getOffensiveModifiers(Colony colony,
Unit defender)
Return a list of all offensive modifiers that apply to the attacker versus the defender. |
void |
Unit.joinColony(Colony colony)
Join existing colony. |
void |
ColonyTradeItem.setColony(Colony newColony)
Set the Colony value. |
Constructors in net.sf.freecol.common.model with parameters of type Colony | |
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Building(Game game,
Colony colony,
BuildingType type)
Creates a new Building . |
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ColonyTile(Game game,
Colony colony,
Tile workTile)
Creates a new ColonyTile . |
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ColonyTradeItem(Game game,
Player source,
Player destination,
Colony colony)
Creates a new ColonyTradeItem instance. |
Uses of Colony in net.sf.freecol.common.networking |
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Constructors in net.sf.freecol.common.networking with parameters of type Colony | |
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JoinColonyMessage(Colony colony,
Unit builder)
Create a new JoinColonyMessage with the supplied name
and building unit. |
Uses of Colony in net.sf.freecol.server.ai |
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Methods in net.sf.freecol.server.ai that return Colony | |
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Colony |
ColonyPlan.getColony()
Gets the Colony this ColonyPlan controls. |
Colony |
AIColony.getColony()
Gets the Colony this AIColony controls. |
Methods in net.sf.freecol.server.ai with parameters of type Colony | |
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boolean |
StandardAIPlayer.acceptIndianDemand(Unit unit,
Colony colony,
Goods goods,
int gold)
Decides whether to accept an Indian demand, or not. |
boolean |
REFAIPlayer.acceptIndianDemand(Unit unit,
Colony colony,
Goods goods,
int gold)
Deprecated. Decides whether to accept an Indian demand, or not. |
abstract boolean |
EuropeanAIPlayer.acceptIndianDemand(Unit unit,
Colony colony,
Goods goods,
int gold)
Deprecated. Decides whether to accept an Indian demand, or not. |
boolean |
ColonialAIPlayer.acceptIndianDemand(Unit unit,
Colony colony,
Goods goods,
int gold)
Decides whether to accept an Indian demand, or not. |
abstract boolean |
AIPlayer.acceptIndianDemand(Unit unit,
Colony colony,
Goods goods,
int gold)
Decides whether to accept an Indian demand, or not. |
Constructors in net.sf.freecol.server.ai with parameters of type Colony | |
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AIColony(AIMain aiMain,
Colony colony)
Creates a new AIColony . |
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ColonyPlan(AIMain aiMain,
Colony colony)
Creates a new ColonyPlan . |
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ProductionCache(Colony colony)
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Uses of Colony in net.sf.freecol.server.ai.mission |
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Methods in net.sf.freecol.server.ai.mission that return Colony | |
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static Colony |
PioneeringMission.findColonyWithTools(AIUnit aiu)
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Methods in net.sf.freecol.server.ai.mission with parameters of type Colony | |
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Goods |
IndianDemandMission.selectGoods(Colony target)
Selects the most desirable goods from the colony. |
Constructors in net.sf.freecol.server.ai.mission with parameters of type Colony | |
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IndianBringGiftMission(AIMain aiMain,
AIUnit aiUnit,
Colony target)
Creates a mission for the given AIUnit . |
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IndianDemandMission(AIMain aiMain,
AIUnit aiUnit,
Colony target)
Creates a mission for the given AIUnit . |
Uses of Colony in net.sf.freecol.server.control |
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Methods in net.sf.freecol.server.control with parameters of type Colony | |
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Building |
ServerModelController.createBuilding(java.lang.String taskID,
Colony colony,
BuildingType type)
Creates a new building. |
Building |
ServerModelController.createBuilding(java.lang.String taskID,
Colony colony,
BuildingType type,
boolean secure,
Connection connection)
Creates a new building. |
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