A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

I

iaType - Variable in class net.sf.freecol.client.gui.action.ImprovementAction
 
icon - Variable in class net.sf.freecol.client.gui.panel.ColopediaTreeCellRenderer
 
id - Static variable in class net.sf.freecol.client.gui.action.AboutAction
 
id - Static variable in class net.sf.freecol.client.gui.action.AssignTradeRouteAction
 
id - Static variable in class net.sf.freecol.client.gui.action.BuildColonyAction
 
id - Static variable in class net.sf.freecol.client.gui.action.CenterAction
 
id - Static variable in class net.sf.freecol.client.gui.action.ChangeAction
 
id - Static variable in class net.sf.freecol.client.gui.action.ChangeWindowedModeAction
 
id - Static variable in class net.sf.freecol.client.gui.action.ChatAction
 
id - Static variable in class net.sf.freecol.client.gui.action.ClearOrdersAction
 
id - Static variable in class net.sf.freecol.client.gui.action.ColopediaAction
 
id - Static variable in class net.sf.freecol.client.gui.action.DebugAction
 
id - Static variable in class net.sf.freecol.client.gui.action.DeclareIndependenceAction
 
id - Static variable in class net.sf.freecol.client.gui.action.DetermineHighSeasAction
 
id - Static variable in class net.sf.freecol.client.gui.action.DisbandUnitAction
 
id - Static variable in class net.sf.freecol.client.gui.action.DisplayBordersAction
 
id - Static variable in class net.sf.freecol.client.gui.action.DisplayGridAction
 
id - Static variable in class net.sf.freecol.client.gui.action.DisplayTileTextAction
 
id - Static variable in class net.sf.freecol.client.gui.action.EndTurnAction
 
id - Static variable in class net.sf.freecol.client.gui.action.EuropeAction
 
id - Static variable in class net.sf.freecol.client.gui.action.ExecuteGotoOrdersAction
 
id - Static variable in class net.sf.freecol.client.gui.action.FindSettlementAction
 
id - Static variable in class net.sf.freecol.client.gui.action.FortifyAction
 
id - Static variable in class net.sf.freecol.client.gui.action.GotoAction
 
id - Static variable in class net.sf.freecol.client.gui.action.GotoTileAction
 
id - Static variable in class net.sf.freecol.client.gui.action.LoadAction
 
id - Static variable in class net.sf.freecol.client.gui.action.MapControlsAction
 
id - Static variable in class net.sf.freecol.client.gui.action.MiniMapZoomInAction
 
id - Static variable in class net.sf.freecol.client.gui.action.MiniMapZoomOutAction
 
id - Static variable in class net.sf.freecol.client.gui.action.MoveAction
 
id - Static variable in class net.sf.freecol.client.gui.action.NewAction
 
id - Static variable in class net.sf.freecol.client.gui.action.NewEmptyMapAction
 
id - Static variable in class net.sf.freecol.client.gui.action.OpenAction
 
id - Static variable in class net.sf.freecol.client.gui.action.PreferencesAction
 
id - Static variable in class net.sf.freecol.client.gui.action.QuitAction
 
id - Static variable in class net.sf.freecol.client.gui.action.ReconnectAction
 
id - Static variable in class net.sf.freecol.client.gui.action.RenameAction
 
id - Static variable in class net.sf.freecol.client.gui.action.ReportCargoAction
 
id - Static variable in class net.sf.freecol.client.gui.action.ReportColonyAction
 
id - Static variable in class net.sf.freecol.client.gui.action.ReportContinentalCongressAction
 
id - Static variable in class net.sf.freecol.client.gui.action.ReportExplorationAction
 
id - Static variable in class net.sf.freecol.client.gui.action.ReportForeignAction
 
id - Static variable in class net.sf.freecol.client.gui.action.ReportHighScoresAction
 
id - Static variable in class net.sf.freecol.client.gui.action.ReportHistoryAction
 
id - Static variable in class net.sf.freecol.client.gui.action.ReportIndianAction
 
id - Static variable in class net.sf.freecol.client.gui.action.ReportLabourAction
 
id - Static variable in class net.sf.freecol.client.gui.action.ReportMilitaryAction
 
id - Static variable in class net.sf.freecol.client.gui.action.ReportNavalAction
 
id - Static variable in class net.sf.freecol.client.gui.action.ReportProductionAction
 
id - Static variable in class net.sf.freecol.client.gui.action.ReportReligionAction
 
id - Static variable in class net.sf.freecol.client.gui.action.ReportRequirementsAction
 
id - Static variable in class net.sf.freecol.client.gui.action.ReportTradeAction
 
id - Static variable in class net.sf.freecol.client.gui.action.ReportTurnAction
 
id - Static variable in class net.sf.freecol.client.gui.action.RetireAction
 
id - Static variable in class net.sf.freecol.client.gui.action.SaveAction
 
id - Static variable in class net.sf.freecol.client.gui.action.SaveAndQuitAction
 
id - Static variable in class net.sf.freecol.client.gui.action.ScaleMapAction
 
id - Static variable in class net.sf.freecol.client.gui.action.SelectableAction
 
id - Static variable in class net.sf.freecol.client.gui.action.SentryAction
 
id - Static variable in class net.sf.freecol.client.gui.action.ShowMainAction
 
id - Static variable in class net.sf.freecol.client.gui.action.SkipUnitAction
 
id - Static variable in class net.sf.freecol.client.gui.action.TilePopupAction
 
id - Static variable in class net.sf.freecol.client.gui.action.ToggleViewModeAction
 
id - Static variable in class net.sf.freecol.client.gui.action.TradeRouteAction
 
id - Static variable in class net.sf.freecol.client.gui.action.UnloadAction
 
id - Static variable in class net.sf.freecol.client.gui.action.WaitAction
 
id - Static variable in class net.sf.freecol.client.gui.action.ZoomInAction
 
id - Static variable in class net.sf.freecol.client.gui.action.ZoomOutAction
 
ID_ATTRIBUTE_TAG - Static variable in class net.sf.freecol.common.model.FreeColObject
 
IdleAtColonyMission - Class in net.sf.freecol.server.ai.mission
Mission for wandering in random directions.
IdleAtColonyMission(AIMain, AIUnit) - Constructor for class net.sf.freecol.server.ai.mission.IdleAtColonyMission
Creates a mission for the given AIUnit.
IdleAtColonyMission(AIMain, Element) - Constructor for class net.sf.freecol.server.ai.mission.IdleAtColonyMission
Loads a mission from the given element.
IdleAtColonyMission(AIMain, XMLStreamReader) - Constructor for class net.sf.freecol.server.ai.mission.IdleAtColonyMission
Creates a new IdleAtColonyMission and reads the given element.
ignoreMessage(ModelMessage, boolean) - Method in class net.sf.freecol.client.control.InGameController
Ignore this ModelMessage from now on until it is not generated in a turn.
ILLEGAL_MOVE - Static variable in interface net.sf.freecol.common.model.pathfinding.CostDecider
 
ImageAnimationEvent - Interface in net.sf.freecol.common.io.sza
An event describing that the given image should be displayed.
imageBorder - Static variable in class net.sf.freecol.client.gui.panel.FreeColImageBorder
 
ImageLibrary - Class in net.sf.freecol.client.gui
Holds various images that can be called upon by others in order to display certain things.
ImageLibrary() - Constructor for class net.sf.freecol.client.gui.ImageLibrary
The constructor to use.
ImageLibrary(String) - Constructor for class net.sf.freecol.client.gui.ImageLibrary
A constructor that takes a directory as FreeCol's home.
ImageProvider - Class in net.sf.freecol.client.gui.panel
An object that should be able to provide images upon request.
ImageProvider() - Constructor for class net.sf.freecol.client.gui.panel.ImageProvider
 
ImageResource - Class in net.sf.freecol.common.resources
A Resource wrapping an Image.
ImageSelection - Class in net.sf.freecol.client.gui.panel
Represents an image selection that can be selected and dragged/dropped to/from Swing components.
ImageSelection(JLabel) - Constructor for class net.sf.freecol.client.gui.panel.ImageSelection
The constructor to use.
IMapGenerator - Interface in net.sf.freecol.server.generator
Creates maps and sets the starting locations for the players.
IMPORT_BONUSES - Static variable in class net.sf.freecol.server.generator.MapGeneratorOptions
Option for using the bonuses imported from a file.
IMPORT_FILE - Static variable in class net.sf.freecol.server.generator.MapGeneratorOptions
Option for setting a file to be imported (map etc).
IMPORT_RUMOURS - Static variable in class net.sf.freecol.server.generator.MapGeneratorOptions
Option for using the lost city rumours imported from a file.
IMPORT_SETTLEMENTS - Static variable in class net.sf.freecol.server.generator.MapGeneratorOptions
Option for using the settlements imported from a file.
IMPORT_TERRAIN - Static variable in class net.sf.freecol.server.generator.MapGeneratorOptions
Option for using the terrain imported from a file.
IMPORTANT_DELIVERY - Static variable in class net.sf.freecol.server.ai.AIGoods
 
importData(JComponent, Transferable) - Method in class net.sf.freecol.client.gui.panel.BuildQueuePanel.BuildQueueTransferHandler
Imports a build queue into the build queue list, the building list or the unit list, if possible.
importData(JComponent, Transferable) - Method in class net.sf.freecol.client.gui.panel.DefaultTransferHandler
Imports the data represented by the given Transferable into the given component.
importData(JComponent, Transferable) - Method in class net.sf.freecol.client.gui.panel.TradeRouteInputDialog.CargoHandler
 
importLandMap(Game) - Static method in class net.sf.freecol.server.generator.LandGenerator
Imports the land map from the given Game.
ImprovementAction - Class in net.sf.freecol.client.gui.action
An action for using the active unit to plow/clear a forest.
ImprovementAction(FreeColClient, ImprovementActionType) - Constructor for class net.sf.freecol.client.gui.action.ImprovementAction
Creates this action.
ImprovementActionType - Class in net.sf.freecol.client.gui.action
A storage class for ImprovementActionType used to create ImprovementActions.
ImprovementActionType() - Constructor for class net.sf.freecol.client.gui.action.ImprovementActionType
 
IN_CAPITAL - Static variable in class net.sf.freecol.common.Specification
 
IN_SETTLEMENT - Static variable in class net.sf.freecol.common.Specification
 
increase() - Method in class net.sf.freecol.common.model.Turn
Increases the turn number by one.
increaseTransportPriority() - Method in class net.sf.freecol.server.ai.AIGoods
Increases the transport priority of this Transportable.
increaseTransportPriority() - Method in class net.sf.freecol.server.ai.AIUnit
Increases the transport priority of this Transportable.
increaseTransportPriority() - Method in interface net.sf.freecol.server.ai.Transportable
Increases the transport priority of this Transportable.
incrementCount(T, int) - Method in class net.sf.freecol.common.model.TypeCountMap
 
incrementImmigration(int) - Method in class net.sf.freecol.common.model.Colony
 
incrementImmigration(int) - Method in class net.sf.freecol.common.model.Player
 
incrementLiberty(int) - Method in class net.sf.freecol.common.model.Colony
 
incrementLiberty(int) - Method in class net.sf.freecol.common.model.Player
 
INDIAN_DEMAND_RESPONSE - Static variable in class net.sf.freecol.client.ClientOptions
The Indian demand action.
INDIAN_DEMAND_RESPONSE_ACCEPT - Static variable in class net.sf.freecol.client.ClientOptions
 
INDIAN_DEMAND_RESPONSE_ASK - Static variable in class net.sf.freecol.client.ClientOptions
 
INDIAN_DEMAND_RESPONSE_REJECT - Static variable in class net.sf.freecol.client.ClientOptions
 
INDIAN_RAID_BONUS_SOURCE - Static variable in class net.sf.freecol.common.Specification
 
IndianAIPlayer - Class in net.sf.freecol.server.ai
Deprecated. Currently unused, outdated copy of AIPlayer. Eventual specialization of AI should extend AIPlayer, see ColonialAIPlayer. The method IndianAIPlayer.startWorking() gets called by the AIInGameInputHandler when it is this player's turn.
IndianAIPlayer() - Constructor for class net.sf.freecol.server.ai.IndianAIPlayer
Deprecated.  
IndianBringGiftMission - Class in net.sf.freecol.server.ai.mission
Mission for bringing a gift to a specified player.
IndianBringGiftMission(AIMain, AIUnit, Colony) - Constructor for class net.sf.freecol.server.ai.mission.IndianBringGiftMission
Creates a mission for the given AIUnit.
IndianBringGiftMission(AIMain, Element) - Constructor for class net.sf.freecol.server.ai.mission.IndianBringGiftMission
Loads a mission from the given element.
IndianBringGiftMission(AIMain, XMLStreamReader) - Constructor for class net.sf.freecol.server.ai.mission.IndianBringGiftMission
Creates a new IndianBringGiftMission and reads the given element.
IndianDemandMission - Class in net.sf.freecol.server.ai.mission
Mission for demanding goods from a specified player.
IndianDemandMission(AIMain, AIUnit, Colony) - Constructor for class net.sf.freecol.server.ai.mission.IndianDemandMission
Creates a mission for the given AIUnit.
IndianDemandMission(AIMain, Element) - Constructor for class net.sf.freecol.server.ai.mission.IndianDemandMission
Loads a mission from the given element.
IndianDemandMission(AIMain, XMLStreamReader) - Constructor for class net.sf.freecol.server.ai.mission.IndianDemandMission
Creates a new IndianDemandMission and reads the given element.
IndianNationType - Class in net.sf.freecol.common.model
Represents one of the Indian nations present in the game.
IndianNationType(int) - Constructor for class net.sf.freecol.common.model.IndianNationType
Sole constructor.
IndianNationType.AggressionLevel - Enum in net.sf.freecol.common.model
 
IndianNationType.SettlementNumber - Enum in net.sf.freecol.common.model
 
IndianSettlement - Class in net.sf.freecol.common.model
Represents an Indian settlement.
IndianSettlement(Game, Player, Tile, String, boolean, UnitType, Set<Player>, Unit) - Constructor for class net.sf.freecol.common.model.IndianSettlement
The constructor to use.
IndianSettlement(Game, XMLStreamReader) - Constructor for class net.sf.freecol.common.model.IndianSettlement
Initiates a new IndianSettlement from an Element.
IndianSettlement(Game, Element) - Constructor for class net.sf.freecol.common.model.IndianSettlement
Initiates a new IndianSettlement from an Element.
IndianSettlement(Game, String) - Constructor for class net.sf.freecol.common.model.IndianSettlement
Initiates a new IndianSettlement with the given ID.
IndianSettlementPanel - Class in net.sf.freecol.client.gui.panel
This panel is used to show information about an Indian settlement.
IndianSettlementPanel(Canvas, IndianSettlement) - Constructor for class net.sf.freecol.client.gui.panel.IndianSettlementPanel
The constructor that will add the items to this panel.
InfoPanel - Class in net.sf.freecol.client.gui.panel
This is the panel that shows more details about the currently selected unit and the tile it stands on.
InfoPanel(FreeColClient) - Constructor for class net.sf.freecol.client.gui.panel.InfoPanel
The constructor that will add the items to this panel.
InfoPanel.EndTurnPanel - Class in net.sf.freecol.client.gui.panel
Panel for ending the turn.
InfoPanel.EndTurnPanel() - Constructor for class net.sf.freecol.client.gui.panel.InfoPanel.EndTurnPanel
 
InfoPanel.TileInfoPanel - Class in net.sf.freecol.client.gui.panel
Panel for displaying Tile-information.
InfoPanel.TileInfoPanel() - Constructor for class net.sf.freecol.client.gui.panel.InfoPanel.TileInfoPanel
 
InfoPanel.UnitInfoPanel - Class in net.sf.freecol.client.gui.panel
Panel for displaying Unit-information.
InfoPanel.UnitInfoPanel() - Constructor for class net.sf.freecol.client.gui.panel.InfoPanel.UnitInfoPanel
 
InformationDialog - Class in net.sf.freecol.client.gui.panel
 
InformationDialog(Canvas, String, ImageIcon) - Constructor for class net.sf.freecol.client.gui.panel.InformationDialog
Returns an information dialog that shows the given texts and images, and an "OK" button.
InformationDialog(Canvas, String[], ImageIcon[]) - Constructor for class net.sf.freecol.client.gui.panel.InformationDialog
Returns an information dialog that shows the given texts and images, and an "OK" button.
InGameController - Class in net.sf.freecol.client.control
The controller that will be used while the game is played.
InGameController(FreeColClient) - Constructor for class net.sf.freecol.client.control.InGameController
The constructor to use.
InGameController - Class in net.sf.freecol.server.control
TODO: write class comment.
InGameController(FreeColServer) - Constructor for class net.sf.freecol.server.control.InGameController
The constructor to use.
InGameInputHandler - Class in net.sf.freecol.client.control
Handles the network messages that arrives while in the getGame().
InGameInputHandler(FreeColClient) - Constructor for class net.sf.freecol.client.control.InGameInputHandler
The constructor to use.
InGameInputHandler - Class in net.sf.freecol.server.control
Handles the network messages that arrives while in game.
InGameInputHandler(FreeColServer) - Constructor for class net.sf.freecol.server.control.InGameInputHandler
The constructor to use.
InGameMenuBar - Class in net.sf.freecol.client.gui
This is the menu bar used in-game.
InGameMenuBar(FreeColClient) - Constructor for class net.sf.freecol.client.gui.InGameMenuBar
Creates a new FreeColMenuBar.
init() - Method in class net.sf.freecol.client.gui.ImageLibrary
Performs all necessary init operations such as loading of data files.
initialize() - Method in class net.sf.freecol.client.gui.panel.BuildingPanel
 
initialize() - Method in class net.sf.freecol.client.gui.panel.BuildingSitePanel
 
initialize(Unit, Unit) - Method in class net.sf.freecol.client.gui.panel.CaptureGoodsDialog
Inits the dialog.
initialize() - Method in class net.sf.freecol.client.gui.panel.CargoPanel
 
initialize() - Method in class net.sf.freecol.client.gui.panel.ClientOptionsDialog
 
initialize() - Method in class net.sf.freecol.client.gui.panel.ColonyPanel.BuildingsPanel.ASingleBuildingPanel
 
initialize() - Method in class net.sf.freecol.client.gui.panel.ColonyPanel.BuildingsPanel
Initializes the BuildingsPanel by loading/displaying the buildings of the colony.
initialize(Colony) - Method in class net.sf.freecol.client.gui.panel.ColonyPanel
Initialize the data on the window.
initialize(Colony, Unit) - Method in class net.sf.freecol.client.gui.panel.ColonyPanel
Initialize the data on the window.
initialize(Unit) - Method in class net.sf.freecol.client.gui.panel.ColonyPanel.InPortPanel
 
initialize() - Method in class net.sf.freecol.client.gui.panel.ColonyPanel.OutsideColonyPanel
 
initialize() - Method in class net.sf.freecol.client.gui.panel.ColonyPanel.TilePanel
 
initialize() - Method in class net.sf.freecol.client.gui.panel.ColonyPanel.WarehousePanel
 
initialize(ColopediaPanel.PanelType, FreeColGameObjectType) - Method in class net.sf.freecol.client.gui.panel.ColopediaPanel
Prepares this panel to be displayed.
initialize(FreeColGameObjectType) - Method in class net.sf.freecol.client.gui.panel.ColopediaPanel
Prepares this panel to be displayed.
initialize() - Method in class net.sf.freecol.client.gui.panel.CompactLabourReport
 
initialize() - Method in class net.sf.freecol.client.gui.panel.DeclarationDialog
Initializes this panel.
initialize(Europe, boolean) - Method in class net.sf.freecol.client.gui.panel.EmigrationPanel
Updates this panel's labels so that the information it displays is up to date.
initialize(String) - Method in class net.sf.freecol.client.gui.panel.ErrorPanel
Adapts the appearance of this ErrorPanel to the given error message.
initialize() - Method in class net.sf.freecol.client.gui.panel.EuropePanel.DocksPanel
 
initialize(Europe, Game) - Method in class net.sf.freecol.client.gui.panel.EuropePanel
Initialize the data on the window.
initialize() - Method in class net.sf.freecol.client.gui.panel.EuropePanel.InPortPanel
 
initialize() - Method in class net.sf.freecol.client.gui.panel.FreeColDialog
Used for Polymorphism in Recruit, Purchase, Train Dialogs
initialize(boolean, boolean) - Method in class net.sf.freecol.client.gui.panel.LoadingSavegameDialog
 
initialize(boolean, MapGeneratorOptions) - Method in class net.sf.freecol.client.gui.panel.MapGeneratorOptionsDialog
 
initialize() - Method in class net.sf.freecol.client.gui.panel.NegotiationDialog
Set up the dialog.
initialize() - Method in class net.sf.freecol.client.gui.panel.RecruitDialog
Updates this panel's labels so that the information it displays is up to date.
initialize() - Method in class net.sf.freecol.client.gui.panel.ReportPanel
Prepares this panel to be displayed.
initialize(String, ArrayList<ServerInfo>) - Method in class net.sf.freecol.client.gui.panel.ServerListPanel
Initializes the data that is displayed in this panel.
initialize(boolean) - Method in class net.sf.freecol.client.gui.panel.StartGamePanel
 
initialize(TradeRoute.Stop) - Method in class net.sf.freecol.client.gui.panel.TradeRouteInputDialog.CargoPanel
 
initialize() - Method in class net.sf.freecol.client.gui.panel.TrainDialog
Updates this panel's labels so that the information it displays is up to date.
initialize(List<GoodsType>, int) - Static method in class net.sf.freecol.common.model.Goods
Initializes the important Types for quick reference - performed by Specification.java Should be softcoded as much as possible, and this should be amended later
initializeActions() - Method in class net.sf.freecol.client.gui.action.ActionManager
 
initializeResourceFolders() - Static method in class net.sf.freecol.FreeCol
 
InputHandler - Class in net.sf.freecol.client.control
Provides common methods for input handlers.
InputHandler(FreeColClient) - Constructor for class net.sf.freecol.client.control.InputHandler
The constructor to use.
InputHandler - Class in net.sf.freecol.server.control
Handles the network messages.
InputHandler(FreeColServer) - Constructor for class net.sf.freecol.server.control.InputHandler
The constructor to use.
inputType() - Method in class net.sf.freecol.common.model.GoodsType
 
insertAsRoot(Element) - Method in class net.sf.freecol.common.networking.Message
Inserts newRoot as the new root element and appends the old root element.
InstallerTranslations - Class in net.sf.freecol.tools
 
InstallerTranslations() - Constructor for class net.sf.freecol.tools.InstallerTranslations
 
installUI(JComponent) - Method in class net.sf.freecol.client.gui.plaf.FreeColButtonUI
 
installUI(JComponent) - Method in class net.sf.freecol.client.gui.plaf.FreeColCheckBoxUI
 
installUI(JComponent) - Method in class net.sf.freecol.client.gui.plaf.FreeColComboBoxUI
 
installUI(JComponent) - Method in class net.sf.freecol.client.gui.plaf.FreeColLabelUI
 
installUI(JComponent) - Method in class net.sf.freecol.client.gui.plaf.FreeColListUI
 
installUI(JComponent) - Method in class net.sf.freecol.client.gui.plaf.FreeColMenuItemUI
 
installUI(JComponent) - Method in class net.sf.freecol.client.gui.plaf.FreeColRadioButtonUI
 
installUI(JComponent) - Method in class net.sf.freecol.client.gui.plaf.FreeColScrollPaneUI
 
installUI(JComponent) - Method in class net.sf.freecol.client.gui.plaf.FreeColTableHeaderUI
 
installUI(JComponent) - Method in class net.sf.freecol.client.gui.plaf.FreeColTableUI
 
intArrayAttribute(Node, String, String) - Static method in class net.sf.freecol.common.util.Xml
 
intArrayAttribute(Node, String) - Static method in class net.sf.freecol.common.util.Xml
 
intArrayAttribute(Node, String, int[]) - Static method in class net.sf.freecol.common.util.Xml
 
intAttribute(Node, String) - Static method in class net.sf.freecol.common.util.Xml
 
intAttribute(Node, String, int) - Static method in class net.sf.freecol.common.util.Xml
 
IntegerOption - Class in net.sf.freecol.common.option
Represents an option where the valid choice is an integer.
IntegerOption(String, OptionGroup, int, int, int) - Constructor for class net.sf.freecol.common.option.IntegerOption
Deprecated.  
IntegerOption(XMLStreamReader) - Constructor for class net.sf.freecol.common.option.IntegerOption
Creates a new IntegerOption.
IntegerOptionUI - Class in net.sf.freecol.client.gui.option
This class provides visualization for an IntegerOption.
IntegerOptionUI(IntegerOption, boolean) - Constructor for class net.sf.freecol.client.gui.option.IntegerOptionUI
Creates a new IntegerOptionUI for the given IntegerOption.
interrupt() - Method in class net.sf.freecol.common.networking.NetworkReplyObject
Interrupts any thread waiting for a response.
INTRO - Static variable in class net.sf.freecol.client.gui.sound.MusicLibrary
 
Introspector - Class in net.sf.freecol.common.util
A class to allow access to the methods "fooType getFoo()" and "void setFoo(fooType)" conventionally seen in objects.
Introspector(Class<?>, String) - Constructor for class net.sf.freecol.common.util.Introspector
Build a new Introspector for the specified class and field name.
invalidateCanSeeTiles() - Method in class net.sf.freecol.common.model.Player
Forces an update of the canSeeTiles.
invokeOn(Node) - Method in interface net.sf.freecol.common.util.Xml.Method
 
IS_VISITED_TAG_NAME - Static variable in class net.sf.freecol.common.model.IndianSettlement
 
isAbilityValue() - Method in class net.sf.freecol.common.model.Scope
Get the AbilityValue value.
isAccept() - Method in class net.sf.freecol.common.model.DiplomaticTrade
Get the Accept value.
isAccept() - Method in class net.sf.freecol.common.networking.DiplomacyMessage
Does this message indicate agreement to the trade?
isActive() - Method in class net.sf.freecol.client.gui.panel.CargoPanel
 
isActive() - Method in class net.sf.freecol.client.gui.TerrainCursor
Returns whether this TerrainCursor is active.
isAdjacent(Tile) - Method in class net.sf.freecol.common.model.Tile
Determines whether this tile is adjacent to the specified tile.
isAdjacentToMapEdge(Tile) - Method in class net.sf.freecol.common.model.Map
Checks if the given Tile is adjacent to the edge of the map.
isAdjacentToVerticalMapEdge(Tile) - Method in class net.sf.freecol.common.model.Map
Checks if the given Tile is adjacent to the east or west edge of the map.
isAdmin() - Method in class net.sf.freecol.client.FreeColClient
Checks if this client is the game admin.
isAdmin() - Method in class net.sf.freecol.common.model.Player
Checks if this player is an admin.
isAI() - Method in class net.sf.freecol.common.model.Player
Determines whether this player is an AI player.
isAllPlayersReadyToLaunch() - Method in class net.sf.freecol.common.model.Game
Checks if all players are ready to launch.
isAlreadyOnHighSea() - Method in class net.sf.freecol.common.model.Unit
Returns true if this unit has already been moved onto high seas but not to europe.
isArmed() - Method in class net.sf.freecol.common.model.Unit
 
isAtWar() - Method in class net.sf.freecol.common.model.Player
Checks whether this player is at war with any other player.
isAvailableTo(Player) - Method in class net.sf.freecol.common.model.FoundingFather
Returns true if this FoundingFather is available to the Player given.
isAvailableTo(Player) - Method in class net.sf.freecol.common.model.UnitType
Returns true if the UnitType is available to the given Player.
isBadlyDefended() - Method in class net.sf.freecol.server.ai.AIColony
 
isBetweenEuropeAndNewWorld() - Method in class net.sf.freecol.common.model.Unit
Checks if this Unit is either a carrier or on one, bound to/from Europe
isBreedable() - Method in class net.sf.freecol.common.model.GoodsType
Returns true if this type of Goods is breedable.
isBuildingMaterial() - Method in class net.sf.freecol.common.model.GoodsType
Returns true if this type of goods is required for building a BuildableType.
isCapital() - Method in class net.sf.freecol.common.model.Settlement
Returns true if this is the Nation's capital.
isCarrier() - Method in class net.sf.freecol.common.model.Unit
Checks if this Unit is able to carry Locatables.
isCarrier(UnitType) - Static method in class net.sf.freecol.common.model.Unit
Checks if this Unit is able to carry Locatables.
isCentered() - Method in class net.sf.freecol.client.gui.panel.ProductionLabel
Get the Centered value.
isCentered() - Method in class net.sf.freecol.client.gui.panel.ProductionMultiplesLabel
Get the Centered value.
isClaimable() - Method in class net.sf.freecol.common.model.Region
Get the Claimable value.
isClientOptionsDialogShowing() - Method in class net.sf.freecol.client.gui.Canvas
Checks if the ClientOptionsDialog is visible.
isClientTrusted() - Method in class net.sf.freecol.common.model.Game
Check if the clients are trusted or if the server should keep secrets in order to prevent cheating.
isCoast() - Method in class net.sf.freecol.common.model.Tile
Returns true if this tile has at least one adjacent land tile (if water), or at least one adjacent water tile (if land).
isColonist() - Method in class net.sf.freecol.common.model.Unit
Checks if this Unit is a colonist.
isColonizeable() - Method in class net.sf.freecol.common.model.Tile
Check to see if this tile can be used to construct a new Colony.
isColonyCenterTile() - Method in class net.sf.freecol.common.model.ColonyTile
Checks if this is the tile where the Colony is located.
isCompatibleWith(EquipmentType) - Method in class net.sf.freecol.common.model.EquipmentType
Returns true if this type of equipment is compatible with the given type of equipment.
isComplete() - Method in class net.sf.freecol.common.model.TileImprovement
 
isConnected() - Method in class net.sf.freecol.common.model.Colony
Returns whether this colony is connected by water to Europe.
isConnected() - Method in class net.sf.freecol.common.model.PlayerExploredTile
 
isConnected() - Method in class net.sf.freecol.common.model.Tile
Whether this tile is connected to Europe.
isConnected() - Method in class net.sf.freecol.common.model.TileType
Get the Connected value.
isConnected() - Method in class net.sf.freecol.server.model.ServerPlayer
Checks if this player is currently connected to the server.
isDataFlavorSupported(DataFlavor) - Method in class net.sf.freecol.client.gui.panel.BuildQueuePanel.BuildQueueTransferHandler.BuildQueueTransferable
Returns true if this data flavor is supported.
isDataFlavorSupported(DataFlavor) - Method in class net.sf.freecol.client.gui.panel.ImageSelection
Checks if the given data flavor is supported by this Transferable.
isDead() - Method in class net.sf.freecol.common.model.Player
Checks if this player is dead.
isDefensiveUnit() - Method in class net.sf.freecol.common.model.Unit
Checks if this is an defensive unit.
isDiscoverable() - Method in class net.sf.freecol.common.model.Region
Get the Discoverable value.
isDisposed() - Method in class net.sf.freecol.common.model.FreeColGameObject
Checks if this object has been disposed.
isEditable() - Method in class net.sf.freecol.client.gui.panel.CargoPanel
Get the Editable value.
isEditable() - Method in class net.sf.freecol.client.gui.panel.FreeColPanel
Checks if this panel is editable
isEmpty() - Method in class net.sf.freecol.common.model.TypeCountMap
 
isEnabled() - Method in class net.sf.freecol.client.gui.panel.ChoiceItem
Checks if the option should be enabled or not
isEuropean() - Method in class net.sf.freecol.common.model.EuropeanNationType
Returns true.
isEuropean() - Method in class net.sf.freecol.common.model.IndianNationType
Returns false.
isEuropean() - Method in class net.sf.freecol.common.model.NationType
Whether this is a EuropeanNation, i.e.
isEuropean() - Method in class net.sf.freecol.common.model.Player
Checks if this player is european.
isExpert() - Method in class net.sf.freecol.server.ai.ProductionCache.Entry
 
isExplored() - Method in class net.sf.freecol.common.model.PlayerExploredTile
Checks if this Tile has been explored.
isExplored() - Method in class net.sf.freecol.common.model.Tile
Check if the tile has been explored.
isExploredBy(Player) - Method in class net.sf.freecol.common.model.Tile
Checks if this Tile has been explored by the given Player.
isExported() - Method in class net.sf.freecol.common.model.ExportData
Get the Export value.
isFarmed() - Method in class net.sf.freecol.common.model.GoodsType
 
isFinished() - Method in class net.sf.freecol.server.ai.goal.Goal
Determines whether this goal is finished.
isFoodType() - Method in class net.sf.freecol.common.model.GoodsType
 
isForested() - Method in class net.sf.freecol.common.model.Tile
Returns true if this Tile is forested.
isForested() - Method in class net.sf.freecol.common.model.TileType
 
isGotoStarted() - Method in class net.sf.freecol.client.gui.GUI
Checks if there is currently a goto operation on the mapboard.
isHeadless() - Method in class net.sf.freecol.client.FreeColClient
Get the Headless value.
isImmigrationGoodsType() - Method in class net.sf.freecol.common.model.GoodsType
Whether this type of goods causes immigration.
isImmigrationType() - Method in class net.sf.freecol.common.model.GoodsType
Get the ImmigrationType value.
isInDebugMode() - Static method in class net.sf.freecol.FreeCol
Checks if the program is in "Debug mode".
isIndian() - Method in class net.sf.freecol.common.model.Player
Checks if this player is indian.
isInEurope() - Method in class net.sf.freecol.common.model.Unit
Checks if this Unit is located in Europe.
isInGame() - Method in class net.sf.freecol.client.gui.GUI
Checks if the game has started.
isLand() - Method in class net.sf.freecol.common.model.Tile
Returns true if this Tile is a land Tile, 'false' otherwise.
isLandLocked() - Method in class net.sf.freecol.common.model.Colony
Returns whether this colony is landlocked, or has access to water.
isLandWithinDistance(int, int, int) - Method in class net.sf.freecol.common.model.Map
Searches for land within the given radius.
isLeaf() - Method in class net.sf.freecol.common.model.Region
Returns true if this is a leaf node.
isLegal() - Method in enum net.sf.freecol.common.model.Unit.MoveType
 
isLibertyGoodsType() - Method in class net.sf.freecol.common.model.GoodsType
Whether this type of goods produces liberty points.
isLibertyType() - Method in class net.sf.freecol.common.model.GoodsType
Get the LibertyType value.
isLoggedIn() - Method in class net.sf.freecol.client.FreeColClient
Returns true if this client is logged in to a server or false otherwise.
isMapboardActionsEnabled() - Method in class net.sf.freecol.client.gui.Canvas
Checks if mapboard actions should be enabled.
isMapEditor() - Method in class net.sf.freecol.client.FreeColClient
 
isMapNearBottom(int) - Method in class net.sf.freecol.client.gui.GUI
Returns 'true' if the Tile is near the bottom.
isMapNearLeft(int, int) - Method in class net.sf.freecol.client.gui.GUI
Returns 'true' if the Tile is near the left.
isMapNearRight(int, int) - Method in class net.sf.freecol.client.gui.GUI
Returns 'true' if the Tile is near the right.
isMapNearTop(int) - Method in class net.sf.freecol.client.gui.GUI
Returns 'true' if the Tile is near the top.
isMatchesNull() - Method in class net.sf.freecol.common.model.Scope
Get the MatchesNull value.
isMatchNegated() - Method in class net.sf.freecol.common.model.Scope
Get the MatchNegated value.
isMilitaryEquipment() - Method in class net.sf.freecol.common.model.EquipmentType
Returns true if Equipment of this type grants an offence bonus or a defence bonus.
isMilitaryGoods() - Method in class net.sf.freecol.common.model.GoodsType
Get the MilitaryGoods value.
isModified() - Method in class net.sf.freecol.common.model.TradeRoute
Get the Modified value.
isModified() - Method in class net.sf.freecol.common.model.TradeRoute.Stop
Get the Modified value.
isModified() - Method in class net.sf.freecol.common.model.TradeRouteStop
Get the Modified value.
isMounted() - Method in class net.sf.freecol.common.model.Unit
 
isNatural() - Method in class net.sf.freecol.common.model.TileImprovementType
 
isNaval() - Method in class net.sf.freecol.common.model.Unit
Checks if this Unit is naval.
isNewLandNamed() - Method in class net.sf.freecol.common.model.Player
Returns true if the player already selected a new name for the discovered land.
isNewTurn() - Method in interface net.sf.freecol.common.model.pathfinding.CostDecider
Checks if a new turn is needed in order to make the move.
isNewWorldGoodsType() - Method in class net.sf.freecol.common.model.GoodsType
 
isNewWorldLuxuryType() - Method in class net.sf.freecol.common.model.GoodsType
 
isNextPlayerInNewTurn() - Method in class net.sf.freecol.common.model.Game
Checks if the next player is in a new turn.
isNextToSelf(Map.Position) - Method in class net.sf.freecol.server.generator.River
Returns true if the given position is next to this river.
isNextToWater(Map.Position) - Method in class net.sf.freecol.server.generator.River
Returns true if the given position is next to a river, lake or sea.
isOccupied() - Method in class net.sf.freecol.common.model.ColonyTile
Checks whether there is a fortified enemy unit in the tile.
isOccupied() - Method in class net.sf.freecol.common.model.Tile
Checks whether there is a fortified enemy unit in the tile.
isOffensiveUnit() - Method in class net.sf.freecol.common.model.Unit
Checks if this is an offensive unit.
isOnCarrier() - Method in class net.sf.freecol.common.model.PathNode
Checks if the unit using this path is still onboard it's transport.
isOnCarrier() - Method in class net.sf.freecol.common.model.Unit
Verifies if the unit is aboard a carrier
isOnTransportList(Transportable) - Method in class net.sf.freecol.server.ai.mission.TransportMission
Checks if the given Transportable is on the transport list.
isOtherExpert() - Method in class net.sf.freecol.server.ai.ProductionCache.Entry
 
isOutOfDate(Turn) - Method in class net.sf.freecol.common.model.Feature
Returns true if the Feature has an lastTurn turn smaller than the turn given.
isPacific() - Method in class net.sf.freecol.common.model.Region
Returns true if this Region is the Pacific Ocean.
isPartialChosen() - Method in class net.sf.freecol.client.gui.panel.GoodsLabel
 
isPartialChosen() - Method in class net.sf.freecol.client.gui.panel.MarketLabel
 
isPaused() - Method in class net.sf.freecol.client.gui.sound.SoundPlayer
Are the sounds paused?
isPrediscovered() - Method in class net.sf.freecol.common.model.Region
Get the Prediscovered value.
isPreviewEnabled() - Method in class net.sf.freecol.client.gui.action.FreeColAction
Should this option be updated directly so that changes may be previewes?
isPreviewEnabled() - Method in class net.sf.freecol.common.option.AbstractOption
Should this option be updated directly so that changes may be previewes?
isPreviewEnabled() - Method in interface net.sf.freecol.common.option.Option
Should this option be updated directly so that changes may be previewes?
isPrivate() - Method in class net.sf.freecol.common.networking.ChatMessage
Is this ChatMessage private?
isProgress() - Method in enum net.sf.freecol.common.model.Unit.MoveType
 
isPublic() - Method in class net.sf.freecol.client.gui.panel.LoadingSavegameDialog
 
isRawBuildingMaterial() - Method in class net.sf.freecol.common.model.GoodsType
Returns true if this type of goods is required for producing a type of goods required for building a BuildableType.
isRawMaterial() - Method in class net.sf.freecol.common.model.GoodsType
 
isReady() - Method in class net.sf.freecol.common.model.Player
Checks if this Player is ready to start the game.
isRecruitable() - Method in class net.sf.freecol.common.model.UnitType
If this UnitType is recruitable in Europe
isREF() - Method in class net.sf.freecol.common.model.EuropeanNationType
Get the REF value.
isREF() - Method in class net.sf.freecol.common.model.IndianNationType
Returns false.
isREF() - Method in class net.sf.freecol.common.model.NationType
Whether this is a EuropeanREFNation.
isREF() - Method in class net.sf.freecol.common.model.Player
Checks if this player is a "royal expeditionary force.
isRefined() - Method in class net.sf.freecol.common.model.GoodsType
 
isReject() - Method in class net.sf.freecol.common.networking.DiplomacyMessage
Does this message indicate rejection of the trade?
isRetired() - Method in class net.sf.freecol.client.FreeColClient
Has the user retired the game.
isRiver() - Method in class net.sf.freecol.common.model.TileImprovement
Is this TileImprovement a river?
isRoad() - Method in class net.sf.freecol.common.model.TileImprovement
Is this TileImprovement a road?
isRoot() - Method in class net.sf.freecol.common.model.Region
Returns true if this is the whole map Region.
isSelectable() - Method in class net.sf.freecol.common.model.Nation
Get the Selectable value.
isSelected() - Method in class net.sf.freecol.client.gui.action.SelectableAction
Checks if the map controls is selcted.
isSettleable() - Method in class net.sf.freecol.common.model.Tile
Check if the tile type is suitable for a Settlement, either by a Colony or an IndianSettlement.
isShowing() - Method in class net.sf.freecol.client.gui.panel.MapControls
 
isShowingSubPanel() - Method in class net.sf.freecol.client.gui.Canvas
Checks if this Canvas displaying another panel.
isSingleplayer() - Method in class net.sf.freecol.client.FreeColClient
Is the user playing in singleplayer mode.
isSingleplayer() - Method in class net.sf.freecol.client.gui.panel.LoadingSavegameDialog
 
isSingleplayer() - Method in class net.sf.freecol.server.FreeColServer
Checks if the user is playing in singleplayer mode.
isStopped() - Method in class net.sf.freecol.client.gui.sound.SoundPlayer
Are the sounds stopped?
isStopValid(Unit, TradeRoute.Stop) - Static method in class net.sf.freecol.common.model.TradeRoute
 
isStopValid(Player, TradeRoute.Stop) - Static method in class net.sf.freecol.common.model.TradeRoute
 
isStorable() - Method in class net.sf.freecol.common.model.GoodsType
 
isStoredAs() - Method in class net.sf.freecol.common.model.GoodsType
 
isStreamed() - Method in class net.sf.freecol.common.networking.NetworkReplyObject
Checks if this NetworkReplyObject expects streamed data.
isSuccess() - Method in enum net.sf.freecol.common.model.CombatModel.CombatResultType
Returns if this combat result was a success for the attacking unit.
isSummary() - Method in class net.sf.freecol.client.gui.panel.LabourData.UnitData
 
isTileAllowed(Tile) - Method in class net.sf.freecol.common.model.TileImprovementType
Check if a given Tile is valid for this TileImprovement.
isTileTypeAllowed(TileType) - Method in class net.sf.freecol.common.model.TileImprovementType
This will check if in principle this type of improvement can be used on this kind of tile, disregarding the current state of an actual tile.
isToEquip() - Method in class net.sf.freecol.client.gui.panel.GoodsLabel
 
isToEquip() - Method in class net.sf.freecol.client.gui.panel.MarketLabel
 
isTotal() - Method in class net.sf.freecol.client.gui.panel.LabourData.LocationData
 
isTradeGoods() - Method in class net.sf.freecol.common.model.GoodsType
Get the TradeGoods value.
isTraining() - Method in class net.sf.freecol.client.gui.panel.LabourData.LocationData
 
isTransactionSessionOpen(Unit, Settlement) - Method in class net.sf.freecol.server.control.InGameController
 
isType(String) - Method in class net.sf.freecol.common.networking.Message
Checks if this message is of a given type.
isUndead() - Method in class net.sf.freecol.common.model.Colony
Returns whether this colony has undead units.
isUndead() - Method in class net.sf.freecol.common.model.Unit
Checks if this unit is an undead.
isUnderRepair() - Method in class net.sf.freecol.common.model.Unit
Checks if this unit is under repair.
isUninitialized() - Method in class net.sf.freecol.common.model.FreeColGameObject
Checks if this FreeColGameObject is uninitialized.
isUninitialized() - Method in class net.sf.freecol.server.ai.AIObject
Checks if this AIObject is uninitialized.
isUnique() - Method in class net.sf.freecol.common.model.ColonyTradeItem
Returns whether this TradeItem must be unique.
isUnique() - Method in class net.sf.freecol.common.model.GoldTradeItem
Returns whether this TradeItem must be unique.
isUnique() - Method in class net.sf.freecol.common.model.GoodsTradeItem
Returns whether this TradeItem must be unique.
isUnique() - Method in class net.sf.freecol.common.model.StanceTradeItem
Returns whether this TradeItem must be unique.
isUnique() - Method in class net.sf.freecol.common.model.TradeItem
Returns whether this TradeItem must be unique.
isUnique() - Method in class net.sf.freecol.common.model.UnitTradeItem
Returns whether this TradeItem must be unique.
isValid() - Method in class net.sf.freecol.common.model.ColonyTradeItem
Returns whether this TradeItem is valid.
isValid() - Method in class net.sf.freecol.common.model.GoldTradeItem
Returns whether this TradeItem is valid.
isValid() - Method in class net.sf.freecol.common.model.GoodsTradeItem
Returns whether this TradeItem is valid.
isValid(Map.Position) - Method in class net.sf.freecol.common.model.Map
Checks whether a position is valid (within the map limits).
isValid(int, int) - Method in class net.sf.freecol.common.model.Map
Checks whether a position is valid (within the map limits).
isValid(Map.Position, int, int) - Static method in class net.sf.freecol.common.model.Map
Checks whether a position is valid.
isValid(int, int, int, int) - Static method in class net.sf.freecol.common.model.Map
Checks if the given position is valid.
isValid() - Method in class net.sf.freecol.common.model.StanceTradeItem
Returns whether this TradeItem is valid.
isValid() - Method in class net.sf.freecol.common.model.TradeItem
Returns whether this TradeItem is valid.
isValid() - Method in class net.sf.freecol.common.model.UnitTradeItem
Returns whether this TradeItem is valid.
isValid() - Method in class net.sf.freecol.server.ai.mission.BuildColonyMission
Checks if this mission is still valid to perform.
isValid() - Method in class net.sf.freecol.server.ai.mission.CashInTreasureTrainMission
Checks if this mission is still valid to perform.
isValid() - Method in class net.sf.freecol.server.ai.mission.DefendSettlementMission
Checks if this mission is still valid to perform.
isValid() - Method in class net.sf.freecol.server.ai.mission.IndianBringGiftMission
Checks if this mission is still valid to perform.
isValid() - Method in class net.sf.freecol.server.ai.mission.IndianDemandMission
Checks if this mission is still valid to perform.
isValid() - Method in class net.sf.freecol.server.ai.mission.Mission
Checks if this mission is still valid to perform.
isValid() - Method in class net.sf.freecol.server.ai.mission.PioneeringMission
Checks if this mission is still valid to perform.
isValid(AIUnit) - Static method in class net.sf.freecol.server.ai.mission.PioneeringMission
Checks if this mission is valid for the given unit.
isValid(AIUnit) - Static method in class net.sf.freecol.server.ai.mission.PrivateerMission
Checks if this mission is valid for the given unit.
isValid() - Method in class net.sf.freecol.server.ai.mission.PrivateerMission
Checks if this mission is still valid to perform.
isValid() - Method in class net.sf.freecol.server.ai.mission.ScoutingMission
Checks if this mission is still valid to perform.
isValid(AIUnit) - Static method in class net.sf.freecol.server.ai.mission.ScoutingMission
Checks if this mission is valid to perform.
isValid(AIUnit) - Static method in class net.sf.freecol.server.ai.mission.TransportMission
Checks if this mission is valid for the given unit.
isValid() - Method in class net.sf.freecol.server.ai.mission.TransportMission
Checks if this mission is still valid to perform.
isValid() - Method in class net.sf.freecol.server.ai.mission.UnitSeekAndDestroyMission
Check to see if this is a valid hostility with a valid target.
isValid() - Method in class net.sf.freecol.server.ai.mission.WishRealizationMission
Checks if this mission is still valid to perform.
isValid() - Method in class net.sf.freecol.server.ai.mission.WorkInsideColonyMission
Checks if this mission is still valid to perform.
isValidMission(Player, Player) - Static method in class net.sf.freecol.server.ai.mission.IndianBringGiftMission
Checks if the player owner can bring a gift to the targetPlayer.
isViewShared() - Method in class net.sf.freecol.common.model.Tile
 
isVirtual() - Method in class net.sf.freecol.common.model.TileImprovement
Get the Virtual value.
isVisibleTo(Player) - Method in class net.sf.freecol.common.model.Unit
Checks if this unit is visible to the given player.
isWater() - Method in class net.sf.freecol.common.model.TileType
 
isWindowed() - Method in class net.sf.freecol.client.FreeColClient
Checks if the application is displayed in a window.
isWorkerAllowed(Unit) - Method in class net.sf.freecol.common.model.TileImprovement
Checks if a given worker can work at this Improvement
isWorkerAllowed(Unit) - Method in class net.sf.freecol.common.model.TileImprovementType
Check if a given Unit can perform this TileImprovement.
isWorkerTypeAllowed(UnitType) - Method in class net.sf.freecol.common.model.TileImprovementType
 
itemStateChanged(ItemEvent) - Method in class net.sf.freecol.client.gui.FreeColMenuTest
 
itemStateChanged(ItemEvent) - Method in class net.sf.freecol.client.gui.panel.BuildQueuePanel
 
itemStateChanged(ItemEvent) - Method in class net.sf.freecol.client.gui.panel.EditSettlementDialog
 
itemStateChanged(ItemEvent) - Method in class net.sf.freecol.client.gui.panel.SelectDestinationDialog
 
iterator() - Method in class net.sf.freecol.common.io.sza.SimpleZippedAnimation
Returns all of the animation events.
iterator() - Method in class net.sf.freecol.common.model.DiplomaticTrade
Returns an iterator for all TradeItems.
iterator() - Method in class net.sf.freecol.common.option.OptionGroup
Returns an Iterator for the Options.
IZPACK_CODES - Static variable in class net.sf.freecol.tools.InstallerTranslations
 

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