net.sf.freecol.server.ai.mission
Class UnitSeekAndDestroyMission

java.lang.Object
  extended by net.sf.freecol.common.model.FreeColObject
      extended by net.sf.freecol.server.ai.AIObject
          extended by net.sf.freecol.server.ai.mission.Mission
              extended by net.sf.freecol.server.ai.mission.UnitSeekAndDestroyMission

public class UnitSeekAndDestroyMission
extends Mission

Mission for attacking a specific target, be it a Unit or a Settlement.


Field Summary
 
Fields inherited from class net.sf.freecol.common.model.FreeColObject
ID_ATTRIBUTE_TAG
 
Constructor Summary
UnitSeekAndDestroyMission(AIMain aiMain, AIUnit aiUnit, Location target)
          Creates a mission for the given AIUnit.
UnitSeekAndDestroyMission(AIMain aiMain, org.w3c.dom.Element element)
          Loads a mission from the given element.
UnitSeekAndDestroyMission(AIMain aiMain, javax.xml.stream.XMLStreamReader in)
          Creates a new UnitSeekAndDestroyMission and reads the given element.
 
Method Summary
 void doMission(Connection connection)
          Performs the mission.
 java.lang.String getDebuggingInfo()
          Gets debugging information about this mission.
 Location getTarget()
          Returns the object we are trying to destroy.
 Tile getTransportDestination()
          Returns the destination for this Transportable.
 int getTransportPriority()
          Returns the priority of getting the unit to the transport destination.
static java.lang.String getXMLElementTagName()
          Returns the tag name of the root element representing this object.
 boolean isValid()
          Check to see if this is a valid hostility with a valid target.
 void setTarget(Location target)
          Sets the object we are trying to destroy.
 
Methods inherited from class net.sf.freecol.server.ai.mission.Mission
attack, buyGoods, dispose, findNearestColony, getAIUnit, getUnit
 
Methods inherited from class net.sf.freecol.server.ai.AIObject
getAIMain, getGame, isUninitialized, readFromXML
 
Methods inherited from class net.sf.freecol.common.model.FreeColObject
addPropertyChangeListener, addPropertyChangeListener, fireIndexedPropertyChange, fireIndexedPropertyChange, fireIndexedPropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, getAttribute, getAttribute, getAttribute, getAttribute, getId, getPropertyChangeListeners, getPropertyChangeListeners, hasAbility, hasAttribute, hasListeners, readFromXMLElement, removePropertyChangeListener, removePropertyChangeListener, toXML, toXML, toXML, toXMLElement, toXMLElement, toXMLElement, toXMLElement, toXMLElementPartial, writeAttribute, writeFreeColGameObject
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

UnitSeekAndDestroyMission

public UnitSeekAndDestroyMission(AIMain aiMain,
                                 AIUnit aiUnit,
                                 Location target)
Creates a mission for the given AIUnit.

Parameters:
aiMain - The main AI-object.
aiUnit - The AIUnit this mission is created for.
target - The object we are trying to destroy. This can be either a Settlement or a Unit.

UnitSeekAndDestroyMission

public UnitSeekAndDestroyMission(AIMain aiMain,
                                 org.w3c.dom.Element element)
Loads a mission from the given element.

Parameters:
aiMain - The main AI-object.
element - An Element containing an XML-representation of this object.

UnitSeekAndDestroyMission

public UnitSeekAndDestroyMission(AIMain aiMain,
                                 javax.xml.stream.XMLStreamReader in)
                          throws javax.xml.stream.XMLStreamException
Creates a new UnitSeekAndDestroyMission and reads the given element.

Parameters:
aiMain - The main AI-object.
in - The input stream containing the XML.
Throws:
javax.xml.stream.XMLStreamException - if a problem was encountered during parsing.
See Also:
AIObject.readFromXML(javax.xml.stream.XMLStreamReader)
Method Detail

doMission

public void doMission(Connection connection)
Performs the mission. This is done by searching for hostile units that are located within one tile and attacking them. If no such units are found, then wander in a random direction.

Specified by:
doMission in class Mission
Parameters:
connection - The Connection to the server.

isValid

public boolean isValid()
Check to see if this is a valid hostility with a valid target.

Overrides:
isValid in class Mission
Returns:
true if this mission is valid.

getTransportDestination

public Tile getTransportDestination()
Returns the destination for this Transportable. This can either be the target Tile of the transport or the target for the entire Transportable's mission. The target for the transport is determined by TransportMission in the latter case.

Overrides:
getTransportDestination in class Mission
Returns:
The destination for this Transportable.

getTransportPriority

public int getTransportPriority()
Returns the priority of getting the unit to the transport destination.

Overrides:
getTransportPriority in class Mission
Returns:
The priority.

getTarget

public Location getTarget()
Returns the object we are trying to destroy.

Returns:
The object which should be destroyed. This can be either a Settlement or a Unit.

setTarget

public void setTarget(Location target)
Sets the object we are trying to destroy.

Parameters:
target - The object which should be destroyed. This can be either a Settlement or a Unit.

getXMLElementTagName

public static java.lang.String getXMLElementTagName()
Returns the tag name of the root element representing this object.

Returns:
The String "unitSeekAndDestroyMission".

getDebuggingInfo

public java.lang.String getDebuggingInfo()
Gets debugging information about this mission. This string is a short representation of this object's state.

Overrides:
getDebuggingInfo in class Mission
Returns:
The String.