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GoodsContainer
for a new turn.
Scope
class determines whether a given
FreeColGameObjectType
fulfills certain requirements.Scope
instance.
Scope
instance.
AIUnit
.
ScoutingMission
and reads the given element.
GoalDecider
.
GoalDecider
.
GoalDecider
.
GoalDecider
.
GoalDecider
.
GoalDecider
.
GoalDecider
.
SelectOption
.
SelectOption
.SelectOptionUI
for the given SelectOption
.
SellMessage
.
SellMessage
from a supplied element.
SellPropositionMessage
.
SellPropositionMessage
from a supplied
element.
Connection
and waits for
confirmation of receiveval before returning.
Connection
and waits for
confirmation of receiveval before returning.
GameOptions
to the server.
MapGeneratorOptions
to the server.
exceptConnection
(if the argument is non-null).
Unit
to the closest Location
it
can get repaired.
Game
-object (that
includes the map) to the clients.
sendToAll
are kept.ServerGame
with information from a saved game.
Element
.
ModelController
interface.ServerModelController
.
Player
with additional (server specific) information.ServerPlayer
.
ServerPlayer
.
AbilityID
value.
AbilityValue
value.
Accept
value.
Aggression
value.
DiplomaticTrade
) in this message.
Amount
value.
AmountInMarket
value.
Anthem
value.
Arrears
value.
beenDisplayed
value of this ModelMessage
.
Bounds
value.
BreedingNumber
value.
BuildingMaterial
value.
Colony
.
BuildQueue
value.
CapitalRadius
value.
Carrier
value.
Centered
value.
Centered
value.
Children
value.
Claimable
value.
Client
that shall be used to send messages to the
server.
Colonies
value.
Colony
value.
Color
value.
CombatLossPriority
value.
CombatModel
value.
CompressedWidth
value.
CompressedWidth
value.
Connected
value.
CostToBuy
value.
Count
value.
father
to its congress.
player
as the new currentPlayer
of the
game.
Date
value.
Connection
to be used while communicating with
the server.
Connection
to be used while communicating with
the server.
DefaultEquipment
value.
DefaultLabel
value.
Defence
value.
Destination
value.
SetDestinationMessage
with the supplied unit
and destination.
SetDestinationMessage
from a supplied element.
Difficulty
value.
Discoverable
value.
DiscoveredBy
value.
DiscoveredIn
value.
DisplayNumber
value.
DisplayNumber
value.
DrawPlus
value.
DrawPlus
value.
Editable
value.
FreeColMenuBar
is disabled, it does not show the
"in game options".
Location
where the units arriving from
Europe
will be put as a default.
Location
in which this unit will be put when
returning from Europe
.
Equipment
value.
setEvents
method here.
ExpertProduction
value.
Unit
's line of sight to
be explored by this player.
Unit
's line of
sight to be explored by this player.
Tile
to be explored by the given
Player
.
setExportData
method here.
Export
value.
ExportLevel
value.
FeatureContainer
value.
FeatureContainer
value.
firstTurn
value.
FoodConsumed
value.
FreeColGameObject
with the specified ID.
AIObject
for a given
FreeColGameObject
.
FreeColServer
which has been started by the
client gui.
Game
that we are currently playing.
FreeColGameObject
belongs to.
Game
value.
Gold
value.
Goods
value.
AIGoods
is controlling.
GoodsIcon
value.
GoodsIcon
value.
GoodsRequired
value.
GoodsToLoad
value.
GoodsToUnload
value.
WorkLocation
.
Headless
value.
HighLevel
value.
History
value.
HitPoints
value.
IncomeAfterTaxes
value.
IncomeBeforeTaxes
value.
Increment
increment.
IncrementType
value.
IndependenceTurn
value.
IndependentNationName
value.
IndianSettlement
that owns this unit.
InitialPrice
value.
Key
value.
Label
value.
Label
value.
Label
value.
Label
value.
LastTurn
value.
Level
value.
LineOfSight
value.
Locale
value.
Locatable
.
TileItem
.
Location
value.
LowLevel
value.
Map
that is going to be used in this game.
MapGenerator
this FreeColServer
is
using when creating random maps.
MapTransform
.
MatchesNull
value.
MatchNegated
value.
MaxGoodsIcons
value.
MaxGoodsIcons
value.
MaximumAttrition
value.
MaximumCount
value.
MaximumProduction
value.
MaximumProduction
value.
MessageHandler
for this Client
.
MessageHandler
to all connections.
MethodName
value.
MethodValue
value.
MilitaryEquipment
value.
MilitaryGoods
value.
setMnemonic
method here.
Modified
value.
Modified
value.
Modified
value.
Movement
value.
movesLeft
.
MoveToEurope
value.
Player
that uses this client.
Name
value.
Nameable
.
Name
value.
Name
value.
Settlement
.
Name
value.
Name
value.
NameKey
value.
NationalAdvantages
value.
NationID
value.
NationName
value.
NationOptions
value.
Nations
value.
NationState
value of a particular Nation.
NationTypeID
value.
NativePlayer
value.
Goal.needsPlanning
status of this Goal and all its subgoals.
NewLandName
value.
NewUnitType
value.
Number
value.
NumberOfSettlements
value.
Offence
value.
MarketData
.
Ownable
.
Colony
, including all units
within, and change main tile nation ownership.
Ownable
.
Ownable
.
Ownable
.
Market
.
Ownable
.
Settlement
.
Owner
value.
PaidForSale
value.
Parent
value.
ParentPanel
value.
PathImage
value.
PlayerName
value.
PopulationRequired
value.
Prediscovered
value.
PreferredProduction
value.
Price
value.
Price
value.
Production
value.
Production
value.
Profile
value.
client property
from the given component.
Player
to be ready/not ready for starting the
game.
Recipient
value.
RecruitProbability
value.
REF
value.
RefNation
value.
setRegion
method here.
Region
value.
ServerRegion
value.
Resource
for this Tile
response
and wakes up any thread waiting for this information.
getResponse()
.
RetirementTurn
value.
Role
value.
Role
value.
Sales
value.
SavedSize
value.
SavedSize
value.
SavedSize
value.
SavedSize
value.
Scopes
value.
Score
value.
ScoreValue
value.
ScoreValue
value.
Selectable
value.
SelectColors
value.
Sender
value.
Settlement
value.
Settlement
on this Tile
.
SettlementRadius
value.
Size
value.
Skill
value.
SkillTaught
value.
GoodsLabel
should be small.
Source
value.
Source
value.
Space
value.
SpaceTaken
value.
SpanishSuccession
value.
stance
between the players.
Stance
value.
StatusPanel
.
stockNumber
value.
stockNumber
value.
Stops
value.
Strings
value.
Student
value.
Style
value.
Teacher
value.
TileImprovementPlan
which should
be the next target.
TileItemContainer
.
TileItems
value.
Settlement
.
Settlement
from an Element
.
Settlement
from an Element
.
Settlement
with the given ID.
ToolTipPrefix
value.
ToolTipPrefix
value.
Unit
in America.
Unit
in America.
Unit
in America.
MarketData
.
TradeGoods
value.
TradeRoute
value.
TradeRoutes
value.
Transportable
.
Transportable
.
Transportable
.
Transportable
to this Wish
.
AIGoods.getTransportDestination()
.
int
value.
TurnsToLearn
value.
Type
value.
Type
value.
Type
value.
Type
value.
Type
value.
Type
value.
Type
value.
Type
value.
TileImprovementPlan
.
TypeOfSettlement
value.
Unit
to this ColonyTile
.
Unit
value.
Unit
value.
Units
value.
Units
value.
Upgrades
value.
Value
value.
Value
value.
Value
value.
BooleanOption
.
FileOption
.
IntegerOption
.
Value
value.
Option
.
SelectOption
.
StringOption
.
Value
value.
RangeOption
.
Virtual
value.
ZIndex
value.
Wish
needs to be stored in a savegame.
SelectOption
:
ClientOptions.SHOW_SAVEGAME_SETTINGS
.
SelectOption
:
ClientOptions.SHOW_SAVEGAME_SETTINGS
.
SelectOption
:
ClientOptions.SHOW_SAVEGAME_SETTINGS
.
ChatPanel
.
Iterator
.
Colony
.
EuropePanel
.
IndianSettlement
.
MainPanel
.MainPanel
.
NegotiationDialog
.
OpenGamePanel
.
VideoPanel
.
FreeColPanel
.
FreeColPanel
.
ServerListPanel
.
StartGamePanel
.
FreeColPanel
.
SpySettlementMessage
with the
supplied unit and direction.
SpySettlementMessage
from a
supplied element.
StanceTradeItem
instance.
StanceTradeItem
instance.
Player
and
is used for controlling this player.AIPlayer
.
AIPlayer
and reads the information from the
given Element
.
AIPlayer
.
publicServer == true
.
AIPlayer
to make decisions.
AIPlayer
to make decisions.
AIPlayer
to make decisions.
AIPlayer
to make decisions.
AIPlayer
to make decisions.
AIPlayer
to make decisions.
Panel
for showing status information on screen.StatusPanel
.
StringOption
.
Resource
wrapping a SimpleZippedAnimation
.
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PREV LETTER NEXT LETTER | FRAMES NO FRAMES |