|
||||||||||
PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |
See:
Description
Interface Summary | |
---|---|
LabourData.LocationData.Getter |
Class Summary | |
---|---|
AboutPanel | This is the About panel |
AdvantageCellEditor | A table cell editor that can be used to select a nation. |
AdvantageCellRenderer | A table cell renderer that should be used to display the chosen nation in a table. |
BuildingPanel | This panel represents a single building in a Colony. |
BuildingSitePanel | This panel represents a single building in a Colony. |
BuildingSiteToolTip | This panel represents a single building in a Colony. |
BuildingToolTip | This panel represents a single building in a Colony. |
BuildQueuePanel | |
CaptureGoodsDialog | Panel for choosing the goods to capture. |
CargoPanel | A panel that holds units and goods that represent Units and cargo that are on board the currently selected ship. |
ChatPanel | This is the panel that pops up when the user wants to send a message to the other players. |
ChoiceItem<T> | Can be used as a single choice for the
choice dialog . |
ChooseFoundingFatherDialog | This panel displays the different founding fathers the player can work towards recruiting. |
ClientOptionsDialog | Dialog for changing the ClientOptions . |
ColonyPanel | This is a panel for the Colony display. |
ColopediaPanel | This panel displays the Colopedia. |
ColopediaTreeCellRenderer | This TreeCellRenderer is responsible for rendering tree items in the Colopedia. |
ColorCellEditor | A table cell editor that can be used to edit colors. |
ColorCellRenderer | A table cell renderer that should be used to display the chosen color in a table. |
CompactLabourReport | This panel displays the Labour Report. |
ConfirmDeclarationDialog | |
ConstructionPanel | This panel represents a single building in a Colony. |
DeclarationDialog | This panel displays the signing of the Declaration of Independence. |
DefaultTransferHandler | The transferhandler that is capable of creating ImageSelection objects. |
DragListener | A DragListener should be attached to Swing components that have a TransferHandler attached. |
DropListener | A DropListener should be attached to Swing components that have a TransferHandler attached. |
DumpCargoDialog | This panel is used to show information about a tile. |
EditSettlementDialog | This dialog is used to edit an Indian settlement (map editor only). |
EmigrationPanel | The panel that allows a user to choose which unit will emigrate from Europe. |
ErrorPanel | This is the panel that pops up when an error needs to be reported. |
EuropePanel | This is a panel for the Europe display. |
EventPanel | This panel is displayed when an imporantant event in the game has happened. |
FileList | A list for displaying files. |
FindSettlementDialog | Centers the map on a known settlement or colony. |
FreeColDialog<T> | Superclass for all dialogs in FreeCol. |
FreeColImageBorder | A border created from a set of images. |
FreeColPanel | Superclass for all panels in FreeCol. |
FreeColProgressBar | Implements a simple progress bar suitable for use with FreeCol. |
GameOptionsDialog | Dialog for changing the GameOptions . |
GoodsLabel | This label holds Goods data in addition to the JLabel data, which makes it ideal to use for drag and drop purposes. |
ImageProvider | An object that should be able to provide images upon request. |
ImageSelection | Represents an image selection that can be selected and dragged/dropped to/from Swing components. |
IndianSettlementPanel | This panel is used to show information about an Indian settlement. |
InfoPanel | This is the panel that shows more details about the currently selected unit and the tile it stands on. |
InformationDialog | |
LabourData | holds labour statistics for the labour report |
LabourData.LocationData | |
LabourData.ProductionData | |
LabourData.UnitData | |
LoadingSavegameDialog | Dialog for setting some options when loading a game. |
MainPanel | A panel filled with 'main' items. |
MapControls | A collection of panels and buttons that are used to provide the user with a more detailed view of certain elements on the map and also to provide a means of input in case the user can't use the keyboard. |
MapEditorTransformPanel | A panel for choosing the current MapTransform . |
MapGeneratorOptionsDialog | Dialog for changing the
MapGeneratorOptions . |
MarketLabel | This label represents a cargo type on the European market. |
MiniMap | This component draws a small version of the map. |
MonarchPanel | This panel is used to show information about a tile. |
NationCellEditor | A table cell editor that can be used to select a nation. |
NationCellRenderer | A table cell renderer that should be used to display the chosen nation in a table. |
NegotiationDialog | The panel that allows negotiations between players. |
NewPanel | A panel filled with 'new game' items. |
PlayersTable | |
PreCombatDialog | |
ProductionLabel | The ProductionLabel represents Goods that are produced in a WorkLocation or Settlement. |
ProductionMultiplesLabel | The ProductionLabel represents Goods that are produced in a WorkLocation or Settlement. |
RebelToolTip | This panel provides detailed information about rebels in a colony. |
RecruitDialog | The panel that allows a user to recruit people in Europe. |
ReportCargoPanel | This panel displays the Cargo Report. |
ReportColonyPanel | This panel displays the Colony Report. |
ReportContinentalCongressPanel | This panel displays the ContinentalCongress Report. |
ReportExplorationPanel | This panel displays the Foreign Affairs Report. |
ReportForeignAffairPanel | This panel displays the Foreign Affairs Report. |
ReportHighScoresPanel | This panel displays the Foreign Affairs Report. |
ReportHistoryPanel | This panel displays the History Report. |
ReportIndianPanel | This panel displays the Native Affairs Advisor. |
ReportLabourDetailPanel | This panel displays the Labour Report. |
ReportLabourPanel | This panel displays the Labour Report. |
ReportMilitaryPanel | This panel displays the Military Report. |
ReportNavalPanel | This panel displays the Naval Report. |
ReportPanel | This panel displays a report. |
ReportProductionPanel | This panel displays the ContinentalCongress Report. |
ReportReligiousPanel | This panel displays the Religious Report. |
ReportRequirementsPanel | This panel displays the Advanced Colony Report. |
ReportTradePanel | This panel displays the Trade Report. |
ReportTurnPanel | This panel displays the Turn Report. |
RiverStylePanel | A panel for adjusting the river style. |
SelectAmountDialog | The panel that allows a user to recruit people in Europe. |
SelectDestinationDialog | Centers the map on a known settlement or colony. |
ServerListPanel | This panel is used to display the information received from the meta-server. |
StartGamePanel | The panel where you choose your nation and color and connected players are shown. |
StatisticsPanel | This is the StatisticsPanel panel |
StatusPanel | A Panel for showing status information on screen. |
TilePanel | This panel is used to show information about a tile. |
TradeRouteDialog | Allows the user to edit trade routes. |
TradeRouteInputDialog | Allows the user to edit trade routes. |
TrainDialog | The panel that allows a user to train people in Europe. |
UnitButton | A button with a set of images which is used to give commands to a unit with the mouse instead of the keyboard. |
UnitLabel | This label holds Unit data in addition to the JLabel data, which makes it ideal to use for drag and drop purposes. |
VictoryPanel | This panel gets displayed to the player who have won the game. |
WarehouseDialog | Asks the user if he's sure he wants to quit. |
WorkProductionPanel |
Enum Summary | |
---|---|
ColopediaPanel.PanelType | |
EuropePanel.EuropeAction | |
EventPanel.EventType | |
UnitLabel.UnitAction |
Contains the panels and dialogs.
|
||||||||||
PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |