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Locatable
may be added to this
WorkLocation
.
UnitType
may be added to this
WorkLocation
.
Locatable
may be added to
this WorkLocation
.
Location
.
Location
.
Location
.
Unit
.
Player
can be added.
EquipmentType
at the current Location
.
WorkLocation
is available to the colony.
true
if this Colony can breed the given
type of Goods.
canBuild
method here.
Player
can build colonies.
true
if this AIColony can build the given type of
equipment.
true
if the Unit can carry Goods.
true
if Units of this type can carry Goods.
true
if the Unit can carry other Units.
true
if Units of this type can carry other Units.
Location
.
Location
.
Tile
can have a road or not.
Player
can get founding fathers.
TileType
contain a specified
ResourceType
?
true
if the component can import this
data flavor.
Player
can move units to
Europe
.
MoveToEurope
value.
Unit
can be moved to Europe.
Building
that is currently being built.
Building
given.
Player
can recruit units by producing
immigration.
Player
can see the given Tile
.
SelectColors
value.
CashInTreasureTrainMessage
with the
supplied name.
CashInTreasureTrainMessage
from a
supplied element.
AIUnit
.
CashInTreasureTrainMission
and reads the given element.
Unit
.
Unit
.
Unit
.
ChatMessage
with the
supplied message.
ChatMessage
from a
supplied element.
PathNode
is a
goal/sub-goal.
Game
uninitialized objects
.
AIMain
by checking if there are any
uninitialized objects
.
Unit
can get the given state set.
choice dialog
.ChoiceItem
with the
given object.
ChoiceItem
with the
given object.
ChoiceItem
with the
given object.
ClaimLandMessage
.
ClaimLandMessage
from a supplied element.
Tile
for this Settlement.
Unit
.
Unit
The orders are cleared
by making the unit Unit.UnitState.ACTIVE
and setting a null
destination
Unit
.
Unit
changing the UnitType to the
UnitType specified for clearing.
TaskEntry#TASK_ENTRY_TIME_OUT
.
Client
.
ModelController
interface.ClientModelController
.
ClientOptions
.
ClientOptions
from an XML representation.
ClientOptions
.XMLStreamReader
and
the underlying stream.
ColonyPanel
.
MainPanel
.
StatusPanel
.
CloseTransactionMessage
with the supplied
unit and settlement.
CloseTransactionMessage
from a supplied
element.
Player
and
is used for controlling this player.AIPlayer
.
AIPlayer
and reads the information from the
given Element
.
AIPlayer
.
Colony
.
Colony
from an XML representation.
Colony
from an XML representation.
Colony
with the given ID.
BuildingsPanel
.ColonyTile
.Colony
.ColonyPlan
.
ColonyPlan
.
ColonyTile
.
Building
from an
XML representation.
Building
from an
XML representation.
ColonyTile
with the given ID.
ColonyTradeItem
instance.
ColonyTradeItem
instance.
Resource
wrapping a Color
.PathNode
's f
with the
f
of the given object.
ConnectController
.
#Connection(Socket, MessageHandler)
.
Connection
with the specified
Socket
and MessageHandler
.
JComponent
contains the given
coordinate.
Building
contains the specified
Locatable
.
ColonyTile
contains the given Locatable
.
Locatable
is at this
Location
.
Goods
is in this container.
Location
contains the specified
Locatable
.
Tile
contains the specified
Locatable
.
TileItem
is in this container.
Unit
contains the specified
Locatable
.
Canvas
contains any ingame components.
Map.findPath(Unit, Tile, Tile)
.
FreeColDialog
with a text and a cancel-button,
in addition to buttons for each of the objects in the given array.
FreeColDialog
with a text and a ok/cancel option.
MouseListener
which forwards events
to the given Component
.
MouseMotionListener
which forwards events
to the given Component
.
GoodsContainer
.
FreeColDialog
with a text field and a ok/cancel option.
FreeColDialog
in which the user
may choose a savegame to load.
Map
for the given Game
.
Map
for the given Game
.
Goal
deals with one missionary unit.Resource
with the
given URI
as the parameter.
FreeColDialog
in which the user
may choose the destination of the savegame.
TileImprovementPlan
which will improve
the production of the goods type specified by this
WorkLocationPlan
.
Tile
-improvements which will
increase the production by this Colony
.
XMLStream
for reading the given file.
Market
when buying
and
selling
goods.
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