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See:
Description
Interface Summary | |
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Transportable | A single item in a carrier's transport list. |
Class Summary | |
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AIColony | Objects of this class contains AI-information for a single Colony . |
AIGoods | Objects of this class contains AI-information for a single Goods . |
AIInGameInputHandler | Handles the network messages that arrives while in the game. |
AIMain | The main AI-class. |
AIObject | An AIObject contains AI-related information and methods. |
AIPlayer | Objects of this class contains AI-information for a single Player and
is used for controlling this player. |
AIUnit | Objects of this class contains AI-information for a single Unit . |
CacheEntryComparator | |
ColonialAIPlayer | Objects of this class contains AI-information for a single Player and
is used for controlling this player. |
ColonyPlan | Objects of this class describes the plan the AI has for a Colony . |
ColonyProfile | |
EuropeanAIPlayer | Deprecated. Currently unused, outdated copy of AIPlayer . |
GoodsWish | Represents the need for goods within a Colony . |
IndianAIPlayer | Deprecated. Currently unused, outdated copy of AIPlayer . |
NewAIPlayer | Deprecated. Currently unused, outdated copy of AIPlayer . |
ProductionCache | |
REFAIPlayer | Deprecated. Currently unused, outdated copy of AIPlayer . |
StandardAIPlayer | Objects of this class contains AI-information for a single Player and
is used for controlling this player. |
TileImprovementPlan | Represents a Tile which should be improved in some way. |
ValuedAIObject | |
Wish | Represents a need for something at a given Location . |
WorkerWish | Represents the need for a worker within a Colony . |
WorkLocationPlan | Objects of this class contains AI-information for a single WorkLocation . |
Enum Summary | |
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ColonyProfile.ProfileType |
The main package of the ai package tree.
AIMain
has
the responsibility of creating and managing AI-objects.
Each instance of AIObject
stores AI-specific information
relating to a single FreeColGameObject
. For example:
AIUnit
contains information about a single unit and has
the methods the AI needs for controlling this unit.
Communication with the server
The server uses a Connection
when communicating with the clients.
The subclass DummyConnection
is used for the computer controlled players, in order to avoid unnecessary network traffic.
AIInGameInputHandler
handles the messages received on
the DummyConnection
and calls the appropriate methods in
AIPlayer
. An example: the method
AIPlayer.startWorking()
gets invoked when it is the
AI-player's turn.
The ai package is a part of the server so the server model is used by
the computer players. We have defined the following interface for getting/modifying
data within the model:
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